Zelda (SSBM)/Down throw: Difference between revisions
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==Timing== | ==Timing== | ||
{|class="wikitable" | |||
!Invincibility | |||
|1-8 | |||
|- | |||
!Hitbox | |||
|24-25, 30-31, 36-37, 42-43 | |||
|- | |||
!Throw Release | |||
|50 | |||
|- | |||
!Animation length | |||
|57 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=23}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=6|e=LagThrowS}}{{FrameStrip|t=Lag|c=8|s=LagThrowE}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=49}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|throw=y|vulnerable=y|invincible=y}} | |||
{{MvSubNavZelda|g=SSBM}} | {{MvSubNavZelda|g=SSBM}} | ||
[[Category:Zelda (SSBM)]] | [[Category:Zelda (SSBM)]] | ||
[[Category:Down throws (SSBM)]] | [[Category:Down throws (SSBM)]] |
Revision as of 16:04, March 27, 2020
Overview
Throw data
Hitbox
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Rebound | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 2% | 0 | ![]() |
0 | 100 | 25 | 5.859 | 0 | 0.0 | 0.0 | 0.0 | ![]() |
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Throw
Damage | Angle | BK | KS | FKV | Effect | |
---|---|---|---|---|---|---|
Throw | 2% | ![]() |
80 | 42 | 0 | ![]() |
Release | 3% | ![]() |
40 | 100 | 0 | ![]() |
Timing
Invincibility | 1-8 |
---|---|
Hitbox | 24-25, 30-31, 36-37, 42-43 |
Throw Release | 50 |
Animation length | 57 |
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![]() Lag time |
![]() Hitbox |
![]() Vulnerable |
![]() Invincible |
![]() ![]() Throw point |