User:Aidanzapunk/Character concepts: Difference between revisions

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there may or may not be one final, FINAL character in the future.
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*The characters on this page are listed in the order that I came up with their movesets. Wendy's moveset creation dates back to December of 2015.
*The characters on this page are listed in the order that I came up with their movesets. Wendy's moveset creation dates back to December of 2015.
**That said, there are two characters who I had ideas for (or, at least, were characters that I wanted to make movesets for) as far back as 2013: Jinx and Professor Layton. I got into both ''League of Legends'' and ''Professor Layton'' around this time, and, being the ''Smash'' fan I was (and still kinda am), I imagined what it'd be like to have both of them in ''Smash''. When I was thinking up characters to make movesets for, Jinx came a bit more easily to me than Layton, and I was able to get her done long before Layton (finishing her up in March of 2016). I knew I wanted to think up a moveset for Layton, but I was completely dumbfounded as to what his special moves would even be (as the big things I pay attention to when making a moveset are the special moves, or, more specifically, a believable recovery and a legitimate Final Smash), and I almost gave up on him entirely; it wasn't until October of 2016 when I actually decided to start thinking up a legitimate moveset for Layton, and I finished him up in May of 2017.
**That said, there are two characters who I had ideas for (or, at least, were characters that I wanted to make movesets for) as far back as 2013: Jinx and Professor Layton. I got into both ''League of Legends'' and ''Professor Layton'' around this time, and, being the ''Smash'' fan I was (and still kinda am), I imagined what it'd be like to have both of them in ''Smash''. When I was thinking up characters to make movesets for, Jinx came a bit more easily to me than Layton, and I was able to get her done long before Layton (finishing her up in March of 2016). I knew I wanted to think up a moveset for Layton, but I was completely dumbfounded as to what his special moves would even be (as the big things I pay attention to when making a moveset are the special moves, or, more specifically, a believable recovery and a legitimate Final Smash), and I almost gave up on him entirely; it wasn't until October of 2016 when I actually decided to start thinking up a legitimate moveset for Layton, and I finished him up in May of 2017.
*Wendy and Shadow were actually on the SmashWiki before, as they were a part of a dead project known as ''Super Smash Bros. Dream''. This project evolved onto its own wiki, where Yacker was introduced, and then later into something greater that became ''Super Smash Bros. Universe'', which is where the rest of the characters come from.
**In this project, I made way more movesets than what's on here, but these particular ones were given lots of love by me, and I feel like they were my best movesets.
**The project was discontinued a few months after I finished Kenshin up, but I still had ideas for characters, which resulted in Danny, Specter Knight, Chun-Li, Madeline, and Star. The project was revived years after, now featuring a basis on ''Ultimate'' instead of ''Smash 4'', which resulted in the creation of Cuphead, among other characters not seen here. This reboot also saw an overhaul of the roster, resulting in several movesets across the board getting scrapped. As a result, Yacker and Star are SmashWiki-exclusive characters.
*All of these characters would definitely be used by me in an actual ''Smash'' game if they were put in. However, that doesn't necessarily mean that I ''want'' all of them in; if I had to seriously pick characters I would want to see, I'd choose Layton and Shovel Knight (Phoenix Wright and Shadow are close seconds).
*All of these characters would definitely be used by me in an actual ''Smash'' game if they were put in. However, that doesn't necessarily mean that I ''want'' all of them in; if I had to seriously pick characters I would want to see, I'd choose Layton and Shovel Knight (Phoenix Wright and Shadow are close seconds).
*Each of the series symbols used (that aren't the {{uv|Sonic}} or {{uv|Street Fighter}} ones) has its own origin:
*Each of the series symbols used (that aren't the {{uv|Sonic}} or {{uv|Street Fighter}} ones) has its own origin:
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**The ''Cuphead'' symbol is based on Cuphead's head, albeit without his facial features.
**The ''Cuphead'' symbol is based on Cuphead's head, albeit without his facial features.
*Characters up to Kenshin were created around ''Smash 4'', and thus do not take changes seen in ''Ultimate'' in mind. This is why each character has trophy descriptions, and Yacker has custom special moves. That said, those same characters can still work in the ''Ultimate'' environment; I just kept the trophy descriptions because I like trophies that much. Characters after Kenshin follow a similar pattern, where they're based on ''Ultimate'', but still have trophies.
*Characters up to Kenshin were created around ''Smash 4'', and thus do not take changes seen in ''Ultimate'' in mind. This is why each character has trophy descriptions, and Yacker has custom special moves. That said, those same characters can still work in the ''Ultimate'' environment; I just kept the trophy descriptions because I like trophies that much. Characters after Kenshin follow a similar pattern, where they're based on ''Ultimate'', but still have trophies.
**That said, in the aforementioned reboot, customs and trophies were scrapped, following in line with ''Ultimate'' doing the same, and as a result, all trophies remain SmashWiki-exclusive as well.
***Wendy previously had customs, but I took them out after deciding that I didn't really like them, as all of them were "one is slower and more powerful and one is faster and weaker". Yacker keeps his custom special moves because to me, without them, he feels lacking as a character.
***Wendy previously had customs, but I took them out after deciding that I didn't really like them, as all of them were "one is slower and more powerful and one is faster and weaker". Yacker keeps his custom special moves because to me, without them, he feels lacking as a character.
**Cat Noir's Final Smash was originally based on the robot seen in the episode "[https://miraculousladybug.fandom.com/wiki/Gamer Gamer]", which would've been a big robot that used Ryu's moves (because there's a fight scene in the episode with the robot that pays homage to ''Street Fighter''), but then ''Ultimate'' had its "no transformation Final Smashes" thing, so I thought I'd update it. The thing it's now based on is actually an unused concept from the show. Shovel Knight's Final Smash changed from a reference to the final boss fight to a simple relic for similar reasons, though the reference to the final boss fight isn't lost, as it still remains in his changed up special.


=Other cool stuff=
=Other cool stuff=