Boss Battles: Difference between revisions

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Tag: Mobile edit
Tag: Mobile edit
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==Changes from other modes==
==Changes from other modes==
*Several of the bosses are slightly altered from their appearances in other modes.
*Several of the bosses are slightly altered from their appearances in other modes.
*Bosses generally have around half the HP they do in the equivalent [[difficulty]] in the Subspace Emissary and [[Classic Mode]], with their attacks having slightly more than half the power as well (usually having the same [[knockback]] of the previous [[Difficulty|difficulties]] in the [[Subspace Emissary]] or Classic Mode). This may be to compensate for [[sticker]]s being unavailable.
*Bosses generally have around half the HP they do in the equivalent [[difficulty]] in the Subspace Emissary and [[Classic Mode]], with their attacks having slightly more than half the power as well (usually having the same [[knockback]] of the previous difficulty in the [[Subspace Emissary]] or Classic Mode). This may be to compensate for [[sticker]]s being unavailable.
**Bosses are additionally slower than normal, unless they're one of the final three before Tabuu.  
**Bosses are additionally slower than normal, unless they're one of the final three before Tabuu.  
**The maximum health can vary vastly depending on the difficulty. For example, [[Tabuu]]'s HP are around 1/3 of their equivalent difficulty on Easy in the Subspace Emissary, but nearly 60% on Intense. However, in [[Multiplayer|co-op mode]] bosses' health is still increased by 66% as in the Subspace Emissary.  
**The maximum health can vary vastly depending on the difficulty. For example, [[Tabuu]]'s HP are around 1/3 of their equivalent difficulty on Easy in the Subspace Emissary, but nearly 60% on Intense. However, in [[Multiplayer|co-op mode]] bosses' health is still increased by 66% as in the Subspace Emissary.  
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