Techniques (SSBU): Difference between revisions

18,050 bytes added ,  5 years ago
→‎Fighter-specific: Finished fighter-specific entries.
(→‎Common: Added all Common technique descriptions.)
Tag: Mobile edit
(→‎Fighter-specific: Finished fighter-specific entries.)
Tag: Mobile edit
Line 164: Line 164:
|[[Charge-cancel|Storing Your Charge]]||{{SSBU|Donkey Kong}}, {{SSBU|Samus}}...||Some fighters have special moves that can be charged up. A fully charged special move will deal some serious damage!
|[[Charge-cancel|Storing Your Charge]]||{{SSBU|Donkey Kong}}, {{SSBU|Samus}}...||Some fighters have special moves that can be charged up. A fully charged special move will deal some serious damage!
If you use your shield while charging, you can store the charged attack.
If you use your shield while charging, you can store the charged attack.
Chargeable Special Moves
Chargeable Special Moves
*Donkey Kong: [[Giant Punch]]
*Donkey Kong: [[Giant Punch]]
Line 172: Line 173:
And more!
And more!
|-
|-
|[[Counterattack|Counters]]||{{SSBU|Marth}}, {{SSBU|Little Mac}}...
|[[Counterattack|Counters]]||{{SSBU|Marth}}, {{SSBU|Little Mac}}...||Counter while getting attacked by adopting a particular stance. The more powerful the attack received is, the stronger the counter will be.
 
Counter Moves
*Marth: [[Counter]]
*Little Mac: [[Slip Counter]]
*{{SSBU|Shulk}}: [[Vision]]
*{{SSBU|Corrin}}: [[Counter Surge]]
And more!
|-
|-
|[[Reflection|Reflecting]]||{{SSBU|Mario}}, {{SSBU|Fox}}...
|[[Reflection|Reflecting]]||{{SSBU|Mario}}, {{SSBU|Fox}}...||It's possible to reflecr peojectiles and items. The strength and speed of reflected things goes up, making them more dangerous!
 
Moves That Can Reflect
*Mario: [[Cape]]
*Fox: [[Reflector]]
*Ness: Batter Up!
*{{SSBU|Zelda}}: [[Nayru's Love]]
*{{SSBU|Pit}}: [[Guardian Orbitars]]
And more!
 
If you get in a reflecting war with another fighter, the power of the reflected thing can increase and break through your reflecting move. Watch out!
|-
|-
|[[Absorption|Absorbing to Heal]]||{{SSBU|Ness}}, {{SSBU|Lucas}}...
|[[Absorption|Absorbing to Heal]]||{{SSBU|Ness}}, {{SSBU|Lucas}}...||The moves below will absorb energy-type projectiles, healing you proportionally to the power of the projectile:
*Ness/Lucas: [[PSI Magnet]]
*{{SSBU|Mii Gunner}}: [[Absorbing Vortex]]
|-
|-
|[[Oil Panic|Absorbs and Reflect]]||{{SSBU|Mr. Game & Watch}}
|[[Oil Panic|Absorbs and Reflect]]||{{SSBU|Mr. Game & Watch}}||Mr. Game & Watch's down special can absorb energy-type projectiles. If you absorb until the barrel fills, you can unleash a powerful oil attack!
 
The oil's strength depends on the power of the absorbed attacks.
 
Anything that cannot be absorbed will be reflected.
|-
|-
|[[Counter (Palutena)|Counter and Reflect]]||{{SSBU|Palutena}}
|[[Counter (Palutena)|Counter and Reflect]]||{{SSBU|Palutena}}||Palutena's down special is actually two moves in one!
 
It can [[Counter (Palutena)|counter when attacked]], and it [[Reflect Barrier|projects a reflecting plane]] when hit with a projectile!
|-
|-
|[[Tether recovery|Edge Grappling]]||Samus, {{SSBU|Toon Link}}...
|[[Tether recovery|Edge Grappling]]||Samus, {{SSBU|Toon Link}}...||If you hit the edge of a platform with some moves, you can dangle from the edge.
 
Once dangling, press the attack button to hoist yourself up and grab the edge. This can also be done by tilting the left stick up.
 
Fighters with moves that can grab the edge include
*Samus
*{{SSBU|Young Link}}
*Toon Link
*{{SSBU|Zero Suit Samus}}
*{{SSBU|Simon}}
And more!
|-
|-
|[[Wall jump|Wall Jumping]]||Mario, Samus...
|[[Wall jump|Wall Jumping]]||Mario, Samus...||While touching a wall in the air, you can kick off the wall in the opposite direction by flicking the left stick away from the wall.
 
Fighters that can wall jump include
*Mario
*Samus
*Fox
*{{SSBU|Pikachu}}
*{{SSBU|Villager}}
*{{SSBU|Pac-Man}}
And more!
 
If a platform is particularly steep, wall jumping can help you get back to the stage.
|-
|-
|[[Double jump#Multiple double jumps|Multiple Jumps]]||{{SSBU|Kirby}}, {{SSBU|Pit}}...
|[[Double jump#Multiple double jumps|Multiple Jumps]]||{{SSBU|Kirby}}, {{SSBU|Pit}}...||Some fighters can jump in the air multiple times. Each time you jump, the jump height will decrease.
 
Fighters that can jump multiple times in the air include
*Kirby
*Pit
*{{SSBU|Charizard}}
*{{SSBU|King Dedede}}
*{{SSBU|Jigglypuff}}
*{{SSBU|Ridley}}
And more!
|-
|-
|Special-Move Input||{{SSBU|Link}}, {{SSBU|Yoshi}}...
|Special-Move Input||{{SSBU|Link}}, {{SSBU|Yoshi}}...||Some special moves will change depending on how you press the button.
 
For example, Samus's side special is normally a homing missile, but if you flick the left stick while executing the move, it becomes a fast Super Missile.
 
Special moves that change include
*Link's [[Boomerang]]
*{{SSBU|Yoshi}}'s [[Egg Throw]]
*Marth's [[Dancing Blade]]
*King Dedede's [[Gordo Throw]]
And more!
|-
|-
|[[Reverse|Flip]]||Mario, {{SSBU|Dr. Mario}}...
|[[Reverse|Flip]]||Mario, {{SSBU|Dr. Mario}}...||The Cape and [[Super Sheet]] can play havoc with your opponents:
*Avoid attacks by turning the opponent around
*Prevent opponents from returning to the platform
*Reflect projectiles back the way they came
Keep in mind that the Super Sheet has greater vertical coverage!
|-
|-
|[[Forward throw|Kong Karry]]||Donkey Kong
|[[Forward throw|Kong Karry]]||Donkey Kong||Donkey Kong can carry opponents by tiltinh the left stick toward the grabbed opponent.
*You can walk and jump while carrying
*Press the attack button to throw them
You can even carry them off the edge, then throw them!
|-
|-
|Remote Bomb||Link, {{SSBU|Snake}}
|Remote Bomb||Link, {{SSBU|Snake}}||Use your down special to take out a bomb. Get to a safe distance, then use it again to set the bomb off!
|-
|-
|[[Inhale]]||Kirby
|[[Inhale]]||Kirby||Inhale the opponent with the neutral special, then do one of the following:
*Special-move button: copy the opponent
*Attack button: spit the opponent out as a star
Copy the opponent to use their neutral special, and [[taunt]] to get rid of the copy.
|-
|-
|Directional Special Moves||{{SSBU|Pikachu}}, {{SSBU|Greninja}}...
|Directional Special Moves||{{SSBU|Pikachu}}, {{SSBU|Greninja}}...||[[Quick Attack]] and [[Hydro Pump]] will send you in the direction the left stick is tilted. If you change the input direction in the middle of the move, you'll head in the new direction!
 
Use this to travel farther than normal!
|-
|-
|[[Recovery|Recover]] with [[PK Thunder]]||Ness, Lucas
|[[Recovery|Recover]] with [[PK Thunder]]||Ness, Lucas||Controlling PK Thunder and hitting yourself with it will launch you in the direction the attack was heading, hitting anyone in your path.
 
It's also a great way to return to the stage!
|-
|-
|[[Rest]]||{{SSBU|Jigglypuff}}
|[[Rest]]||{{SSBU|Jigglypuff}}||If you overlap with an opponent and use this down special to fall asleep, the enemy you're touching will take serious damage.
 
It's super effective!
|-
|-
|[[Rocketbarrel Boost]]||{{SSBU|Diddy Kong}}
|[[Rocketbarrel Boost]]||{{SSBU|Diddy Kong}}||You can charge this up special by holding down the special-move button. This move travels farther after charging!
|-
|-
|[[Floating|Gliding in the Air]]||{{SSBU|Peach}}, {{SSBU|Daisy}}
|[[Floating|Gliding in the Air]]||{{SSBU|Peach}}, {{SSBU|Daisy}}||Hold the jump button down to maintain your current height.
 
If you tilt the left stick downward while pressing the jump button, you'll glide right above the ground.
|-
|-
|[[Pokémon Change]]||{{SSBU|Pokémon Trainer}}
|[[Pokémon Change]]||{{SSBU|Pokémon Trainer}}||Change the Pokémon you're currently using with down special. The Pokémon will change in the following order:
Squirtle→Ivysaur→Charizard.
|-
|-
|[[Monado Arts]]||{{SSBU|Shulk}}
|[[Monado Arts]]||{{SSBU|Shulk}}||Use neutral special to change your abilities with Monado Arts.
*Jump: Jump<span style="color:red">↑</span>Defense<span style="color:blue">↓</span>
*Speed: Speed<span style="color:red">↑</span>Attack, Jump<span style="color:blue">↓</span>
*Shield: Defense/[[Weight]]<span style="color:red">↑</span>Attack, Movement<span style="color:blue">↓</span>
*Buster: Attack<span style="color:red">↑</span>Defense, [[knockback|Launch Power]]<span style="color:blue">↓</span>
*Smash: Launch Power<span style="color:red">↑</span>Attack, Launch Resist<span style="color:blue">↓</span>
Hold down the button, and five symbols will appear. Use the left stick to select a symbol, and then let go of the button to choose.
 
Quickly hitting the special-move button multiple times will select symbols as well.
|-
|-
|[[Pikmin (species)|Pikmin]] Information||{{SSBU|Olimar}}
|[[Pikmin (species)|Pikmin]] Information||{{SSBU|Olimar}}||Each Pikmin has different qualities, depending on their color.
*Red: Attack<span style="color:red">↑</span>Throw<span style="color:blue">↓</span>
*Yellow: Attack Hit Box<span style="color:red">↑</span>
*Blue: Throw<span style="color:red">↑</span>
*White: Grab<span style="color:red">↑</span>Attack<span style="color:blue">↓</span>
*Purple: Attack<span style="color:red">↑</span>Reach<span style="color:blue">↓</span>
 
Use Pikmin for Special Moves
*Neutral: [[Pikmin Pluck|replenish Pikmin]]
*Side: [[Pikmin Throw|throw Pikmin]]
*Up: fly with [[Winged Pikmin]]
*Down: [[Whistle|call back Pikmin]]
If you're running low on Pikmin, replenish them by using your neutral special. Pikmin will appear in a set order.
 
You can change the Pikmin you use with down special.
|-
|-
|[[Wario Waft]]||{{SSBU|Wario}}
|[[Wario Waft]]||{{SSBU|Wario}}||Use down special to attack with farts.
 
A charged-up fart will deal more damage. Holding it for 110 seconds will maximize its fart power! Put your backside into it!
|-
|-
|[[Lloid Rocket]]||{{SSBU|Villager}}
|[[Lloid Rocket]]||{{SSBU|Villager}}||Ride the Lloid Rocket by continuing to hold the button after initiating Villager's side special.
 
It can be used to return when off the stage, but when thr Lloid Rocket is destroyed, you are left vulnerable.
|-
|-
|[[Pocket]]||rowspan=2|Villager, {{SSBU|Isabelle}}
|[[Pocket]]||rowspan=2|Villager, {{SSBU|Isabelle}}||Use neutral special to pocket nearby items or projectiles.
 
Once pocketed, neutral special can bring the object out again. If thrown, the object that was pocketed may be stronger than before!
|-
|-
|[[Balloon Trip]]
|[[Balloon Trip]]||Get balloons and float away with up special.
*Side: left and right movement
*Special-move button: rise up into the air
*Attack: cut the balloons free and fall down
The balloons will pop if attacked, so be careful!
|-
|-
|[[Robo Burner]]||{{SSBU|R.O.B.}}
|[[Robo Burner]]||{{SSBU|R.O.B.}}||Start flying with up special and then use the special-move button to rise in the air.
 
You will use fuel while you are flying, but it will be replenished upon landing. The fuel level can be seen on the gauge on R.O.B.'s chassis.
 
You can travel farther by repeatedly pressing the special-move button instead of holding it.
|-
|-
|[[Straight Lunge#KO Uppercut|KO Uppercut]]||Little Mac
|[[Straight Lunge#KO Uppercut|KO Uppercut]]||Little Mac||The [[Power Meter|KO Meter]] will fill when dealing or receiving damage.
 
When the meter is full, use the special-move button to unleash a KO Uppercut!
 
You (and your opponents) will hear a bell when it's ready to use!
|-
|-
|The Levin Sword and Tomes||{{SSBU|Robin}}
|The Levin Sword and Tomes||{{SSBU|Robin}}||*Smash attack and midair attack: Levin Sword
*Special moves: Tomes
The durability of the Levin Sword and tomes decreases with each use. When it reaches zero, you will not be able to use these items until they recharge.
 
You can see how much durability is left by looking at the bottom of the screen.
|-
|-
|[[Luma]]'s Attacks||{{SSBU|Rosalina & Luma}}
|[[Luma]]'s Attacks||{{SSBU|Rosalina & Luma}}||Send Luma flying with a neutral special.
 
You can control Luma with the attack controls even if Luma is far away. Choose to attack from afar or sandwich and attack opponents from both sides.
 
Use the special-move button to have Luma return to Rosalina.
|-
|-
|Shooting||{{SSBU|Duck Hunt}}
|Shooting||{{SSBU|Duck Hunt}}||After you've thrown out a can or a clay pigeon with your special moves, you can shoot them by pressing the special-move button again.
*[[Trick Shot|Can]]: can be shot repeatedly
*[[Clay Shooting|Clay]]: Destroy it to deal area damage
|-
|-
|Spin||{{SSBU|Sonic}}
|Spin||{{SSBU|Sonic}}||You can increase the spin speed for the side special and down special.
*[[Spin Dash|Side special]]: press and hold button
*[[Spin Charge|Down special]]: repeatedly press button
Spinning at high speed will enable you to roll incredibly fast. While rolling, you can control your movement with the left stick or the jump button.
|-
|-
|Holding Attacks||rowspan=4|{{SSBU|Ryu}}, {{SSBU|Ken}}
|Holding Attacks||rowspan=4|{{SSBU|Ryu}}, {{SSBU|Ken}}||The strength of the attack depends on how long you hold the button.
*Short hold: activates quickly
*Long hold: powerful and has a long reach
Holding an attack will affect how the move behaves. For special moves, the speed and power will change. Neutral attack and side tilt attack will change if opponents are near.
|-
|-
|Special Command Input
|Special Command Input||Input specific commands with the left stick to power up your special moves!
 
When Ryu Is Looking Right
*[[Hadoken]]: ↓↘→ + attack button
*Shakunetsu Hadoken: ←↙↓↘→ + attack button
*[[Tatsumaki Senpukyaku]]: ↓↙← + attack button
*[[Shoryuken]]: →↓↘ + attack button
When facing left, the directional inputs will be reversed.
|-
|-
|Attack Canceling
|Attack Canceling||After hitting an opponent with a basic attack, you can immediately use a special move to cancel the end of the attack animation, allowing you to do damage more quickly and avoid being vulnerable.
 
You can do this with various attacks, except for up or side smash attacks.
|-
|-
|[[Focus Attack]]
|[[Focus Attack]]||While your down special is charging, you can [[armor|take an attack without flinching]].
 
Charge it enough and strike and opponent, and they'll faint. You can unleash this move midcharge to counterattack against an opponent.
 
If your opponent hits you while you're charging, quickly flick the left stick to the side twice to cancel this down special and get in some damage with other attacks!
|-
|-
|[[Limit Charge|Limit Break]]||{{SSBU|Cloud}}
|[[Limit Charge|Limit Break]]||{{SSBU|Cloud}}||You can charge your Limit Gauge with your down special.
 
When the Limit Gauge is at max, you can use a powered-up special once.
 
If you get attacked while charging, the gauge will go down. Also, the fully charged state will expire after a certain period of time.
|-
|-
|[[Dragon Lunge]]||{{SSBU|Corrin}}
|[[Dragon Lunge]]||{{SSBU|Corrin}}||The side special will change depending on if you are in the air or on the ground.
*Midair: strike with the spear
*Ground: jump and strike with the spear by pressing the attack or special-move button
If the spear stabs the ground, you will stay in place.
 
After Stabbing the Ground
*Left stick forward: kick forward
*Left stick back: kick backward
*Left stick up: jump
|-
|-
|Special Controls||{{SSBU|Bayonetta}}
|Special Controls||{{SSBU|Bayonetta}}||Bayonetta"s side special changes depending on certain conditions.
**When on the ground: side slide
**When in midair: diagonal-up kick
**Tilt left stick down in midair: diagonal-down kick
*When performed on the ground, you can keep holding the button to flip up at the end of the move.
*Hold the button after attacking to use [[Bullet Arts]]. Pursue your opponents with long-range projectiles.
*Jump in midair after an up special to use the up special again.
|-
|-
|Reload [[Ink]]||{{SSBU|Inkling}}
|Reload [[Ink]]||{{SSBU|Inkling}}||Smash attacks and special moves use up ink.
 
Shield + hold the special-move button to refill ink.
 
If you run out of ink, some moves will be unusuable, and others less effective. Keep a careful eye on your ink!
|-
|-
|Whip Hold||{{SSBU|Simon}}, {{SSBU|Richter}}
|Whip Hold||{{SSBU|Simon}}, {{SSBU|Richter}}||You can dangle the whip by holding down the button for some attacks. After doing so, use the left stick to twirl the whip.
 
It's perfect for disrupting the opponent's attempt to return to the stage or for disabling projectiles.
|-
|-
|[[Belly Super Armor|Belly Power]]||rowspan=2|{{SSBU|King K. Rool}}
|[[Belly Super Armor|Belly Power]]||rowspan=2|{{SSBU|King K. Rool}}||King K. Rool's belly is extremely tough.
 
Being hit in the belly will not cause King K. Rool to flinch, allowing him to counterattack immediately. It also reduces the damage you take.
 
However, taking too much belly damage will break your belly and leave you stunned.
 
King K. Rool can be hit in the belly during these attacks:
*Side tilt
*Dash attack
*Up smash
*Down smash
*Neutral air attack
*Down special
|-
|-
|[[Blunderbuss]]
|[[Blunderbuss]]||Fire a cannonball with your neutral special.
 
Once you shoot, keep holding the special-move button to suck in not only the cannonball but opponents, too! You can shoot things back out as well!
 
Depending on the direction you tilt the left stick, you can change which direction you fire things out. This move can be especially brutal if you manage to hit an opponent with another opponent.
|-
|-
|[[Revenge]]||rowspan=2|{{SSBU|Incineroar}}
|[[Revenge]]||rowspan=2|{{SSBU|Incineroar}}||Get ready with down special.
 
If you get hit with an attack during this time, your attack power will increase relative to the power of the attack that hit you, making your next attack stronger.
 
Take that rage and deal it back out in a strong attack!
|-
|-
|[[Alolan Whip]]
|[[Alolan Whip]]||When the opponent you threw bounces back toward you, deliver an attack by pressing the special-move button at a certain time.
*Early: perform a back body drop to launch them
*Perfect timing: perform a Lariat with full force!
*Late: bump into the opponent clumsily.
|-
|-
|[[Ptooie]]||rowspan=2|{{SSBU|Piranha Plant}}
|[[Ptooie]]||rowspan=2|{{SSBU|Piranha Plant}}||Blow a spiked ball upward. Press and hold the special-move button to make the spiked ball float up and down.
 
Tilt the left stick to the left or right to toss the spiked ball in that direction. The spiked ball will fly farther and faster when it's closer to Piranha Plant's mouth.
|-
|-
|[[Long-Stem Strike]]
|[[Long-Stem Strike]]||Piranha Plant retreats into its flowerpot before lunging out to bite.
 
Press and hold the special-move button to charge the move. When charging, you can tilt the left stick to the left or right, which changes the direction Piranha Plant will lunge. Charge the move longer to increase the range of the attack. The attack's power increases with distance.
|-
|-
|[[Gun|Gun / Gun Special]]||rowspan=2|{{SSBU|Joker}}
|[[Gun|Gun / Gun Special]]||rowspan=2|{{SSBU|Joker}}||You can press and hold the special-move button to shoot continuously, but the time between each shot will be shortened if you press the button repeatedly.
 
You can shoot the gun in different ways by tilting the left stick in different directions or jumping.
*Ground/Airborne: Tilt the left stick left or right to dodge while shooting
*Only on the ground: Jump into the air and shoot downward
*Only while airborne:
**Tilt the left stick down to shoot downward
**Tilt the left stick up for rapid fire
|-
|-
|[[Rebellion Gauge]]||The Rebellion Gauge will fill quickly if you're hit by an opponent's attack while using the [[Rebel's Guard]] down special. The gauge will also fill if Joker or a teammate is hit or KO'd.
|[[Rebellion Gauge]]||The Rebellion Gauge will fill quickly if you're hit by an opponent's attack while using the [[Rebel's Guard]] down special. The gauge will also fill if Joker or a teammate is hit or KO'd.


When the Rebellion Gauge is full, Joker will summon [[Arsene]], who will power up Joker's attacks and special moves.
When the Rebellion Gauge is full, Joker will summon [[Arsene]], who will power up Joker's attacks and special moves.
After Arsene is summoned, the Rebellion Gauge will begin to drain. The gauge will also drain a bit when Joker takes damage. Once the gauge is empty, Arsene will depart.
|-
|-
|Special Moves That Change When Charged||rowspan=2|{{SSBU|Hero}}
|Special Moves That Change When Charged||rowspan=2|{{SSBU|Hero}}||*Neutral special: [[Frizz]] type
*Side special: [[Zap]] type
*Up special: [[Woosh]] type
These moves have three levels of power. Each level of charge requires more MP than the level before it.
 
You can store the charge of your neutral special by shielding or dodging while charging.
|-
|-
|[[Command Selection]]
|[[Command Selection]]||Use down special to open a command window, and then select a command.
 
Command Window Controls
*Left stick up/down: move cursor
*Jump, shield, dodge: cancel
*Attack button, special-move button: confirm
You will be left vulnerable while selecting.
|-
|-
|[[Wonderwing]]||rowspan=2|{{SSBU|Banjo & Kazooie}}
|[[Wonderwing]]||rowspan=2|{{SSBU|Banjo & Kazooie}}||Tackle while invincible with side special.
 
You will need a Golden Feather to use it. If you don't have enough, you will fall and become vulnerable.
 
Golden Feathers will not be replenished until you are KO'd.
 
You will normally get five Golden Feathers. You can use only one during [[Sudden Death]].
|-
|-
|[[Egg Firing|Breegull Blaster]]
|[[Egg Firing|Breegull Blaster]]||Press and hold the special-move button to enter Breegull Blaster mode. While in this mode, you can repeatedly shoot eggs.
 
As you shoot, the power will eventually drop (up to two times). After canceling Breegull Blaster, the power will gradually return to normal.
 
You can cancel Breegull Blaster mode by shielding, crouching, or using another special move.
|-
|-
|Differentiating Special Moves and Commands||rowspan=4|{{SSBU|Terry}}
|Differentiating Special Moves and Commands||rowspan=4|{{SSBU|Terry}}||The strength of the attack depends on how long you hold the button.
*Quick press: activates quickly and leaves you less vulnerable
*Hold down: powerful and has a long reach
Also, use a specific input with the left stick to power up the move.
 
Command Input (When Facing Right)
*[[Burning Knuckle]]: ↓↘→ + attack button
*Crack Shoot: ↓↙← + attack button
*[[Rising Tackle]]: hold ↓, then input ↑ + attack button
*[[Power Dunk]]: →↓↘ + attack button
The input will be reversed when facing left.
|-
|-
|Attack Canceling
|Attack Canceling||After hitting an opponent with a normal attack, you can immediately use a special move to cancel the end of the attack animation, allowing you to do damage more quickly and avoid being vulnerable.
 
The attacks below cannot be quickly followed by a special move:
*Third stage of the neutral attack
*Smash attack
*Forward air attack
*Back air attack
*Dash Attack
*Dodge Attack
|-
|-
|Super Special Move
|Super Special Move||You can use a powerful command-input move after having taking significant damage.
*Stock and Time: accumulated damage is more than 100%
*Stamina: stamina remaining is 1/3 or less
Command Input (When Facing Right)
*[[Power Geyser]]: ↓↙←↙→ + attack button or ↓←↓→ + attack button
*[[Buster Wolf]]: ↓↘→↓↘→ + attack button or ↓→↓→ + attack button
The input will be reversed when facing left.
 
If you input the command with everything reversed, Terry will reverse his attack.
|-
|-
|Dodge Attack
|Dodge Attack||You can use an up tilt attack that makes Terry's upper body briefly invincible by pressing the attack button when dodging in place.
 
Dodge a devastating blow from the enemy, then quickly counterattack!
 
This is especially useful against foes that are attacking from above.
|-
|-
|[[Failnaught]]||rowspan=3|{{SSBU|Byleth}}
|[[Failnaught]]||rowspan=3|{{SSBU|Byleth}}||Your neutral special will draw the bow. You can dodge or shield while drawing the bow, as well as change the direction you're aiming by pressing the left stick left or right.
 
Hold the button down to charge the attack. You cannot dodge, shield, or change directions while charging.
 
Once the bow has been drawn and the attack has charged for a period of time, a powerful attack will fire straight out in the direction you are facing.
|-
|-
|[[Sword of the Creator]]
|[[Sword of the Creator]]||Use the up special to extend the sword upward at an angle. The attack's behavior will change depending on what it hits.
*Opponent: Jump up and onto the opponent.
*Wall: Pull to and jump from the wall.
*Edge: Dangle from the sword
**Use the attack button or up on the left stick to shorten the sword and grab the edge.
|-
|-
|[[Aymr]]
|[[Aymr]]||Swing the axe in a powerful downward blow with the down special.
 
After starting the move, you can use the left stick to turn in the opposite direction you're facing.
 
If you're on the ground when you swing the axe, you won't flinch if an opponent strikes you.
 
You can also move through some platforms by holding the left stick down while using this move.
|}
|}


{{SSBUMenus}}
{{SSBUMenus}}
[[Category:Modes (SSBU)]]
[[Category:Modes (SSBU)]]
639

edits