Trophy: Difference between revisions

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==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
Trophies do not return in ''Ultimate''. Instead, [[Spirit]]s serve as their successor, whose in-game concept is similar to that of the [[Stickers]] from ''Brawl''. As a result, this makes ''Ultimate'' the first ''Smash Bros.'' game since the original where trophies do not appear. Spirits do not have descriptions like trophies did, with the only information given is what game series the Spirit originated from.  
Trophies do not return in ''Ultimate''. Instead, [[Spirit]]s serve as their successor, whose in-game concept is similar to that of the [[Stickers]] from ''Brawl''. As a result, this makes ''Ultimate'' the first ''Smash Bros.'' game since the original where trophies do not appear. Like stickers, Spirits lack descriptions, with the only information given being what game series the Spirit originated from.  


The entire concept of fighters originating from toys, while still present, is downplayed and absent from the content of the actual game. Unlike in previous games, characters' {{SSBU|Classic Mode}} endings do not depict either a trophy or a plush doll landing in the real world. In the November 1, 2018 [[Nintendo Direct]], while [[Masahiro Sakurai]] has re-asserted that the characters exist as toys in the real world, he has made a clear distinction between said "real world" and the world of ''Smash Bros.'', which is a "world of imagination" where the fighters exist as living beings. The toy bodies exist as a means for the fighters to return to the real world (as seen in the Classic Mode endings of previous games), while [[Spirits (characters)|Spirits]] are unable to do so because their physical forms have been destroyed.[https://www.youtube.com/watch?v=fccgHnBQ0YM] As such, the entirety of the game takes place in said "imagination world" with the "real world" toy elements of previous games almost entirely absent, allowing for greater player immersion. Furthermore, as seen in multiple character reveal trailers and one of the bad endings to [[Adventure Mode: World of Light]], characters can die normally and no longer turn into trophies when killed as in ''The Subspace Emissary'', further relegating the entire "toy" aspect to a plane separate to the one in which the game takes place.
The entire concept of fighters originating from toys, while still present, is downplayed and nearly absent from the content of the actual game. As seen in multiple character reveal trailers and one of the bad endings to [[Adventure Mode: World of Light]], characters can die normally and no longer turn into trophies when killed as in ''The Subspace Emissary''. Also unlike previous games, characters' {{SSBU|Classic Mode}} endings do not depict either a trophy or a plush doll landing in the real world. In the November 1, 2018 [[Nintendo Direct]], [[Masahiro Sakurai]] re-asserted that the characters exist as toys in the real world, compared to the world of ''Smash Bros.'' which is a "world of imagination" where the fighters exist as living beings. The toy bodies exist as a means for the fighters to return to the real world (as seen in the Classic Mode endings of previous games), while [[Spirits (characters)|Spirits]] are unable to do so because their physical forms have been destroyed.[https://www.youtube.com/watch?v=fccgHnBQ0YM] This aspect gets tied into the plot of the game's [[Adventure Mode: World of Light]], where during the Direct it was explicitly stated that [[Galeem]]'s attack was what destroyed the characters' bodies.
 
Real-world [[amiibo]] for the game still stand on a [[Trophy Stand]], and in World of Light's second opening cutscene, the imprisoned Mario is also depicted atop a Trophy Stand (the only time one can be seen in-game).


==Trivia==
==Trivia==
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