Screen KO: Difference between revisions
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While Screen KOs in ''64'' were roughly the same length as star KOs (around 2 seconds), Screen KOs in ''Melee'' are significantly faster than Star KOs (around 1 second). This difference is significant, and can potentially affect gameplay. For example, when a character is KO'd by {{SSBM|Jigglypuff}}'s [[Rest]], getting a Star KO means that the character will not [[respawn]] fast enough to [[punish]] the sleeping Jigglypuff, due to the length of the Star KO animation. However, if a character is instead Screen KO'd, this provides them with more time to potentially get a solid hit on the vulnerable Jigglypuff. The Screen KO's shorter duration can also influence the outcome of matches that have gone to a last [[stock]] situation. If both characters are KO'd off of the top at around the same time and one is Screen KO'd instead of Star KO'd, the Star KO'd player will win the match due to random chance and the lengthier animation. | While Screen KOs in ''64'' were roughly the same length as star KOs (around 2 seconds), Screen KOs in ''Melee'' are significantly faster than Star KOs (around 1 second). This difference is significant, and can potentially affect gameplay. For example, when a character is KO'd by {{SSBM|Jigglypuff}}'s [[Rest]], getting a Star KO means that the character will not [[respawn]] fast enough to [[punish]] the sleeping Jigglypuff, due to the length of the Star KO animation. However, if a character is instead Screen KO'd, this provides them with more time to potentially get a solid hit on the vulnerable Jigglypuff. The Screen KO's shorter duration can also influence the outcome of matches that have gone to a last [[stock]] situation. If both characters are KO'd off of the top at around the same time and one is Screen KO'd instead of Star KO'd, the Star KO'd player will win the match due to random chance and the lengthier animation. | ||
A [[Bonus points|bonus]] exists for getting Screen KO'd, Foresight, which grants the receiver 500 points for every time they are KO'd this way. | |||
[[Flat Zone]] features a different animation for Screen KOs compared to other stages, where characters hit the screen in their tumbling animation instead of their standard screen KO animation. | [[Flat Zone]] features a different animation for Screen KOs compared to other stages, where characters hit the screen in their tumbling animation instead of their standard screen KO animation. | ||
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===In ''[[Ultimate]]''=== | ===In ''[[Ultimate]]''=== | ||
Screen KOs appear to be similar to ''Smash 4'' visually. They once again complete faster than Star KOs, which will | Screen KOs appear to be similar to ''Smash 4'' visually. They once again complete faster than Star KOs, which will affect gameplay. For the first time in the series, one attack can cause [[Instant KO|instant]] Screen KOs, which is [[Giga Bowser Punch]]. Additionally, at the end of the animation, the colored blast from a Blast KO appears off the bottom blast line. <!--Can Ridley's FS instant screen KO in the final game, and if so, under what conditions (damage %, etc.)? If so, add the info here. If not, add a trivia bullet point about its instant screen KO effect in the E3 demo build.-->However, there are still stages where Screen KOs can't occur. These stages in VS. mode are: | ||
*[[Mushroom Kingdom (SSB)|Mushroom Kingdom]] | *[[Mushroom Kingdom (SSB)|Mushroom Kingdom]] | ||
*[[Mushroom Kingdom II]] | *[[Mushroom Kingdom II]] | ||
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==Trivia== | ==Trivia== | ||
*In early gameplay videos of ''Brawl'', characters would sometimes hit the upper blast line with the standard colorful blast generally seen only by certain single-player mode enemies; this characteristic would later return for ''Super Smash Bros. 4''. | *In early gameplay videos of ''Brawl'', characters would sometimes hit the upper blast line with the standard colorful blast generally seen only by certain single-player mode enemies; this characteristic would later return for ''Super Smash Bros. 4''. | ||
*In both ''Melee'' and ''Brawl'', it is possible to see a character about to hit the screen right before they are KO'd by pausing and then zooming out. This can be seen particularly | *In both ''Melee'' and ''Brawl'', it is possible to see a character about to hit the screen right before they are KO'd by pausing and then zooming out. This can be seen particularly in larger stages such as [[New Pork City]] and [[75m]]. This is also possible in ''Ultimate'', albeit zooming out makes the character disappear. | ||
**Similarly in ''Wii U'', it's possible to see the white lines just when a character impacts the screen when pausing (though the character can't actually be seen). Unlike the trivia point above, this can be seen even | **Similarly in ''Wii U'', it's possible to see the white lines just when a character impacts the screen when pausing (though the character can't actually be seen). Unlike the trivia point above, this can be seen even in small stages. | ||
*In ''SSB4'', when a character gets Screen KO'd, all of the remaining fighters' player indicator icons disappear until the character that is being Screen KO'd is actually KO'd (when the numbers on the [[damage meter]] break). This also includes CPU and amiibo fighters. The camera will also shift to a random position. | *In ''SSB4'', when a character gets Screen KO'd, all of the remaining fighters' player indicator icons disappear until the character that is being Screen KO'd is actually KO'd (when the numbers on the [[damage meter]] break). This also includes CPU and amiibo fighters. The camera will also shift to a random position. | ||
*In ''SSB4'' and ''Ultimate'', [[Pit]] has two subtle Screen KO differences, depending on how his bow was last used: one with him holding his bow in his right hand, and the other with him holding the two separated parts of his bow as blades. This aspect is shared with [[Dark Pit]]. | *In ''SSB4'' and ''Ultimate'', [[Pit]] has two subtle Screen KO differences, depending on how his bow was last used: one with him holding his bow in his right hand, and the other with him holding the two separated parts of his bow as blades. This aspect is shared with [[Dark Pit]]. | ||
*In the Wii U version of ''SSB4'' and in ''Ultimate'', Mario, Kirby, Pikachu, and Dr. Mario use unique models during their Screen KO | *In the Wii U version of ''SSB4'' and in ''Ultimate'', Mario, Kirby, Pikachu, and Dr. Mario use unique models during their Screen KO since their bodies are pressed flat as if hitting a glass pane; however, Mario and his clone Dr. Mario only have a model for their heads, while Kirby and Pikachu have their bodies. | ||
**Kirby's model in this instance appears to reference ''{{s|wikirby|Kirby: Triple Deluxe}}'', which has a similar gimmick when Kirby is hit by certain attacks. | **Kirby's model in this instance appears to reference ''{{s|wikirby|Kirby: Triple Deluxe}}'', which has a similar gimmick when Kirby is hit by certain attacks. | ||
*In ''SSB4'', {{SSB4|Bowser}} and {{SSB4|Donkey Kong}} are the only characters to fall back when Screen KO'd, as all the other characters just slide off the screen. ''Ultimate'' later adds {{SSBU|King K. Rool}}. Notably, these characters are the [[weight|heaviest]] in the series. | *In ''SSB4'', {{SSB4|Bowser}} and {{SSB4|Donkey Kong}} are the only characters to fall back when Screen KO'd, as all the other characters just slide off the screen. ''Ultimate'' later adds {{SSBU|King K. Rool}}. Notably, these characters are the [[weight|heaviest]] in the series. |