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(→Overview: Noted how NAir gives horizontal momentum to Rising Uppercut, need to get footage though. Source is Sergio C., a Mac labber. Also noted angling degrees with a reference.) |
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==Overview== | ==Overview== | ||
Rising Uppercut is an attack similar to [[Corkscrew]], causing Little Mac to spin as he ascends, finishing with an uppercut punch. The attack creates a stream of successive hits and ends with a strong upward blow. While the move deals less damage than most of his moveset (10% if all hits connect), the final hit is capable of KOing middleweights at 115% or earlier, due to its high knockback scaling. | Rising Uppercut is an attack similar to [[Corkscrew]], causing Little Mac to spin as he ascends, finishing with an uppercut punch. The attack creates a stream of successive hits and ends with a strong upward blow. While the move deals less damage than most of his moveset (10% if all hits connect), the final hit is capable of KOing middleweights at 115% or earlier, due to its high knockback scaling. It can be angled up to 18° left or right through directional inputs. In ''Ultimate'', if used in the air, there is a 0.08× air acceleration multiplier preventing the angle from being significant. | ||
The grounded version has a few frames of intangibility at the start, allowing Little Mac to potentially escape or interrupt multi-hitting attacks if an enemy is close enough (such as {{SSB4|Fox}}'s jab infinite). The aerial version sends Little Mac a shorter distance upwards but keeps its high knockback, making it Little Mac's only dependable aerial KO move alongside [[Jolt Haymaker]]. Little Mac can move left or right during the ascent, with the grounded version giving much more control. | The grounded version has a few frames of intangibility at the start, allowing Little Mac to potentially escape or interrupt multi-hitting attacks if an enemy is close enough (such as {{SSB4|Fox}}'s jab infinite). The aerial version sends Little Mac a shorter distance upwards but keeps its high knockback, making it Little Mac's only dependable aerial KO move alongside [[Jolt Haymaker]]. Little Mac can move left or right during the ascent, with the grounded version giving much more control. | ||
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Like most of Little Mac's special moves, Rising Uppercut has a unique 8-bit sound if he is using a Wireframe [[alternate costume]]. | Like most of Little Mac's special moves, Rising Uppercut has a unique 8-bit sound if he is using a Wireframe [[alternate costume]]. | ||
In ''Ultimate'', the move behaves in the exact same way, but the aerial version has been buffed to go slightly higher and Little Mac can grab ledges during the move, increasing its recovery potential. There is also a small amount of horizontal movement allowed as Little Mac nears the peak of the uppercut. | In ''Ultimate'', the move behaves in the exact same way, but the aerial version has been buffed to go slightly higher and Little Mac can grab ledges during the move, increasing its recovery potential. There is also a small amount of horizontal movement allowed as Little Mac nears the peak of the uppercut. If Mac uses his [[neutral aerial]] or [[down aerial]] and buffers the move, he will gain a slight bit more horizontal momentum. | ||
==Customization== | ==Customization== |