Talk:Self-destruct: Difference between revisions

 
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And what's the advantage of that behaviour? The only advantage I can see is it's no longer possible to SD with high damage to "steal" a possible KO from your opponent... [[Special:Contributions/62.46.52.111|62.46.52.111]] 09:53, 1 January 2015 (EST)
And what's the advantage of that behaviour? The only advantage I can see is it's no longer possible to SD with high damage to "steal" a possible KO from your opponent... [[Special:Contributions/62.46.52.111|62.46.52.111]] 09:53, 1 January 2015 (EST)
:I'm not sure what you're asking when you refer to "advantage". If you're asking why this game design element was changed, I presume the reason was similar to what you said, or there may be something else involved. Without asking the developers, we aren't going to know exactly, and that's not a big deal. [[User:Miles of SmashWiki|<font color="dodgerblue"><span style="font-family:Comic Sans MS;">'''Miles''']] <font color="silver">([[User talk:Miles of SmashWiki|<font color="silver">talk]])</font></font></span></font> 12:58, 1 January 2015 (EST)
:I'm not sure what you're asking when you refer to "advantage". If you're asking why this game design element was changed, I presume the reason was similar to what you said, or there may be something else involved. Without asking the developers, we aren't going to know exactly, and that's not a big deal. [[User:Miles of SmashWiki|<font color="dodgerblue"><span style="font-family:Comic Sans MS;">'''Miles''']] <font color="silver">([[User talk:Miles of SmashWiki|<font color="silver">talk]])</font></font></span></font> 12:58, 1 January 2015 (EST)
== SD score count bug in Ultimate ==
[https://cdn.discordapp.com/attachments/191383050783817728/648340699095498752/image0.jpg]
[https://cdn.discordapp.com/attachments/191383050783817728/648340691818119169/image0.jpg]
It's not been documented anywhere I've seen, but there's a record-keeping bug that's been present since update 6.0.0. or 6.1.0. (don't know the specifics) and hasn't been fixed in the most recent update 7.0.0. In a timed/stamina match, if you KO a teammate normally it would subtract your score and the results screen is accurate. But since an update, it appears that the results screen doesn't count those SDs, so the scores from in-match and post-match can differ, and you can actually win even if you KO your teammates many times and have a lower score than the other team. I had it verified through a friend on Discord, but additional verification will be helpful too. [[Special:Contributions/47.148.110.43|47.148.110.43]] 21:36, February 1, 2020 (EST)
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