Triple jump: Difference between revisions

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*[[Fox]]:[[Fox Illusion]]
*[[Fox]]:[[Fox Illusion]]
*[[Ice Climbers]]: [[Squall Hammer]]  
*[[Ice Climbers]]: [[Squall Hammer]]  
*[[Zelda]]: [[Din's Fire]]  
*[[Zelda]]: [[Din's Fire]]
*[[Jigglypuff]]: [[Rollout]]
*[[Jigglypuff]]: [[Pound]]
*[[Yoshi]]:[[Egg Roll]] (When Yoshi Air dodges he comes further than Egg Rolling)
*Every Character : [[Air Dodge]] (forward or up)
*Every Character : [[Air Dodge]] (forward or up)


[[Category:Game Controls]]
[[Category:Game Controls]]

Revision as of 21:06, November 15, 2007

A triple jump is a special attack, usually up B, used as a jump. Every Character except Yoshi and Jigglypuff have a Triple Jump. Some characters may use their alternative ,secondary triple jumps.Every character in SSBM have at least a secondary triple jump as the air dodge acts as one.

List of triple jumps

Template:Spoiler

Secondary triple jumps

Secondary Triple Jumps are the shorter triple jump for a character, used against Metagames. For preventing your opponent an easy edguarding technique.

For example: Captain Falcon is recovering from a Donkey Kong who is waiting with a Giant Punch. C. Falcon uses his Raptor Boost instead of his Falcon Dive and C.Falcon hits Donkey Kong by surprise and C.Falcon ends grabbing in the edge and then rolling far away.

Every character can also use their air dodging as a secondary triple jump.

For example: Fox is at little distance of the edge and Falco is awaiting. If Fox startes his Fox Illusion (forward + B) Falco will be awaiting with a Forward Smash.

If Fox startes his Fire Fox (Up + B) Falco will spike down Fox on it's start up lag or he will be awaiting him on the edge and preparing for spiking him down.

But now if Fox uses his air dodge for passing through Falco ,or grabbing the edge and roll far away, he will be succesfully on the stage safely.

Here are the Secondary Triple Jumps: Template:Spoiler