1,671
edits
mNo edit summary |
PikaPhantom (talk | contribs) Tag: Mobile edit |
||
Line 26: | Line 26: | ||
===''[[Super Smash Bros.]]''=== | ===''[[Super Smash Bros.]]''=== | ||
[[File:Falcon Kick SSB.png|thumb|150px|Aerial Falcon Kick in ''Smash 64''.]] | [[File:Falcon Kick SSB.png|thumb|150px|Aerial Falcon Kick in ''Smash 64''.]] | ||
In ''Smash 64'', Falcon rushes forward, blazing with a flaming kick | In ''Smash 64'', Falcon rushes forward, blazing with a flaming kick, with arguably the biggest hitbox out of all of its appearances in front of Falcon and the most KO power. It travels enough distance to go from the lowest brown platform on [[Hyrule Castle]] to the top of the green wall in the "Tent" area. It has good range, and can KO at very high percents, where it launches foes at a 45° angle above Falcon. This move comes out fast as well, and is great to approach or punish. Falcon Kick, as with [[Falcon Punch]], has its fire effects rendered as 2D sprites. | ||
When Falcon hits a wall while using it, he bounces off and gains height, but this | When Falcon hits a wall while using it, he bounces off and gains height, but this is very laggy. There is a glitch where the move will "bounce" when used close to any [[ledge]] while facing the opposite direction of it. The only way to achieve this position is by [[rolling]] towards a solid platform's ledge, which appears to register a character as both on and (exceptionally slightly) off of said platform. This explains why the wall collision animation plays instead of normal aerial or grounded travel, as well as why certain other attacks ({{SSB|Kirby}}'s {{b|Inhale|Kirby}}, for instance) push the user off the ledge after jumping (with no horizontal controller input) from that spot. | ||
Interestingly, the hitbox of aerial Falcon Kick only covers up to Falcon's thigh, leaving his leg and foot completely exposed. The Falcon Kick's travel speed also slows down per target hit, causing multiple targets at once to severely slow down Captain Falcon during the attack. The aerial version however, is not as affected in comparison. | Interestingly, the hitbox of aerial Falcon Kick only covers up to Falcon's thigh, leaving his leg and foot completely exposed. The Falcon Kick's travel speed also slows down per target hit, causing multiple targets at once to severely slow down Captain Falcon during the attack. The aerial version however, is not as affected in comparison. | ||
Line 35: | Line 35: | ||
===''[[Super Smash Bros. Melee]]''=== | ===''[[Super Smash Bros. Melee]]''=== | ||
[[File:Falcon Kick In-Game SSBM.png|thumb|Aerial Falcon Kick in ''Melee''.]] | [[File:Falcon Kick In-Game SSBM.png|thumb|Aerial Falcon Kick in ''Melee''.]] | ||
There have been some changes to the move in ''Super Smash Bros. Melee'', notably how he will regain his second jump after using this move in the air. The move lost a little speed and some KO power, but seems to travel farther and has better rendered effects (though a few red fire sprites appear in the move). This move is also easier to use near a ledge. The range is about half of {{SSBM|Final Destination}}. When it hits the turning blocks in Yoshi's Island with the aerial version, the move cancels. | There have been some changes to the move in ''Super Smash Bros. Melee'', notably with how he will regain his second jump after using this move in the air. The move lost a little speed and some KO power, but seems to travel farther and has better rendered effects (though a few red fire sprites appear in the move). This move is also easier to use near a ledge. The range is about half of {{SSBM|Final Destination}}. When it hits the turning blocks in Yoshi's Island with the aerial version, the move cancels. | ||
Despite these new factors, it isn't used particularly often outside of recovering due to his new throwing and aerial meta-game. | Despite these new factors, it isn't used particularly often outside of recovering due to his new throwing and aerial meta-game. | ||
Line 48: | Line 48: | ||
In terms of animation, Captain Falcon now brings up his right arm a bit during the attack, and tucks in his left leg more while curling up his body. | In terms of animation, Captain Falcon now brings up his right arm a bit during the attack, and tucks in his left leg more while curling up his body. | ||
In ''Brawl'', Ganondorf's Wizard's Foot while airborne was given two initial hitboxes, one that [[spike]]s and one that sends the foe powerfully upwards, | In ''Brawl'', Ganondorf's Wizard's Foot while airborne was given two initial hitboxes, one that [[spike]]s and one that sends the foe powerfully upwards, but this is not the case with Captain Falcon. In the air, Falcon will quickly go downwards at an slight left or right angle (depends on which direction he is facing), and if the foe is hit within the initial frames, they receive moderately powerful horizontal knockback. It has high duration, with similar frames to its grounded version; however, this can spell doom for Falcon players should they do the move off a ledge, as even with [[Falcon Dive]]'s very large ledge sweetspot, Captain Falcon's falling speed may take him too far down. It can also be used when jumping off a grabbed ledge on the foe as a surprise aerial attack (though note the high ending lag when it hits the ground). Also just like Ganondorf's, Falcon can jump and immediately cancel it into this attack. | ||
===''[[Super Smash Bros. 4]]''=== | ===''[[Super Smash Bros. 4]]''=== |
edits