Template:UpdateList (SSBU)/6.0.0: Difference between revisions
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(New Page: {{#switch: {{{char|Universal}}} |Donkey Kong=*{{buff|Forward tilt has much more knockback scaling (55 → 78), KOing at around 160% at the edge of {{SSBU|Final Destination}}.}} *Neutral...) |
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*{{buff|Kirby is less likely to lose Copy Abilities when getting hit (Chance to lose: Damage Received/70 * 100% → Damage Received/70 * 70%).}} | *{{buff|Kirby is less likely to lose Copy Abilities when getting hit (Chance to lose: Damage Received/70 * 100% → Damage Received/70 * 70%).}} | ||
|Fox=*{{nerf|Fox's aerial hitstun animation [https://twitter.com/Meshima_/status/1192519154323976192 has been altered] to have his head placed slightly higher, allowing some multi-hit moves such as [[Spin Charge]] to connect more easily.}} | |Fox=*{{nerf|Fox's aerial hitstun animation [https://twitter.com/Meshima_/status/1192519154323976192 has been altered] to have his head placed slightly higher, allowing some multi-hit moves such as [[Spin Charge]] to connect more easily.}} | ||
Jigglypuff=*{{buff|Air dodge has less ending lag (FAF 75 → 64 (neutral), 123 → 107 (side), 175 → 159 (up), 103 → 86 (down)), no longer being laggier than every other air dodge in the game by a wide margin, although it is still the slowest.}} | |Jigglypuff=*{{buff|Air dodge has less ending lag (FAF 75 → 64 (neutral), 123 → 107 (side), 175 → 159 (up), 103 → 86 (down)), no longer being laggier than every other air dodge in the game by a wide margin, although it is still the slowest.}} | ||
*{{buff|Down aerial has less landing lag (15 frames → 12) and auto-cancels earlier (frame 45 → 42), allowing it to auto-cancel in a short hop if buffered immediately.}} | *{{buff|Down aerial has less landing lag (15 frames → 12) and auto-cancels earlier (frame 45 → 42), allowing it to auto-cancel in a short hop if buffered immediately.}} | ||
*{{buff|Forward throw launches at a much lower angle (50° → 35°), greatly improving its edgeguarding ability.}} | *{{buff|Forward throw launches at a much lower angle (50° → 35°), greatly improving its edgeguarding ability.}} |
Revision as of 15:24, January 4, 2020
There were no universal changes this update.