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PikaPhantom (talk | contribs) Tag: Mobile edit |
PikaPhantom (talk | contribs) Tag: Mobile edit |
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[[Image:PKThunder2.jpg|thumb|right|Ness and Lucas using PK Thunder 2 in ''Brawl''.]] | [[Image:PKThunder2.jpg|thumb|right|Ness and Lucas using PK Thunder 2 in ''Brawl''.]] | ||
[[File:Ness_Lucas_PK_Thunder_2.jpeg|thumb|right|Ness and Lucas using PK Thunder 2 in {{forwiiu}}.]] | [[File:Ness_Lucas_PK_Thunder_2.jpeg|thumb|right|Ness and Lucas using PK Thunder 2 in {{forwiiu}}.]] | ||
'''PK Thunder 2''' or "PK Rocket" is the term used for hitting Ness or Lucas with their own ''PK Thunder'' while it is still under their control. The Japanese developers | '''PK Thunder 2''', or "PK Rocket", is the term used for hitting Ness or Lucas with their own ''PK Thunder'' while it is still under their control. The Japanese developers dubbedbthis move PK Jibaku (PK{{ja|自爆}}). The word jibaku means 'self-destruct' or 'suicide bomb,' a fitting term for a tactic that turns Ness and Lucas into human missiles. This [[technique]] can be used by Ness and Lucas. Doing so will transform Ness or Lucas into a human projectile, which will move in different directions depending on what part of the body is hit. If the Ness or Lucas makes contact with an enemy, he will deal a good amount of damage and knockback. CPUs playing as either Ness or Lucas are also programmed to use this strategy, but they only use PK Thunder 2 vertically, even in situations where only recovering horizontally or diagonally would prevent death. ''PK Thunder 2'' is also Ness and Lucas's main method of recovery, given that it launches them fairly far in a straight direction. While using the move, the user will fall much slower. When PK Thunder 2 is aimed downwards towards the ground, Ness or Lucas will enter a lying position, facing downwards. In ''Ultimate'', an arrow denotes the direction Ness or Lucas will move in upon initiating PK Thunder 2. | ||
While it is a strong recovery move, it is also very linear and predictable. As the move causes [[helpless|helplessness]] if it ends in mid-air, it is extremely susceptible to [[gimp]]s as the projectile produced by PK Thunder can be destroyed, [[Absorption|absorbed]], [[Reflection|reflected]], [[pocket]]ed, or blocked by the stage. | While it is a strong recovery move, it is also very linear and predictable. As the move causes [[helpless|helplessness]] if it ends in mid-air, it is extremely susceptible to [[gimp]]s as the projectile produced by PK Thunder can be destroyed, [[Absorption|absorbed]], [[Reflection|reflected]], [[pocket]]ed, or blocked by the stage. | ||
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===Ness' version=== | ===Ness' version=== | ||
Ness' version of PK Thunder 2 deals one strong blow. If used up close in ''Brawl'' and ''Smash 4'', it can bring Ness to a short stop. If Ness' PK Thunder 2 hits an opponent, it does 25% damage with extremely high knockback, KOing opponents at 75% in ''Melee'', 50% in ''Brawl'' and 30% in ''Smash 4''. The distance of PK Thunder 2 can be shortened by angling it into the environment. If Ness hits a wall while flying, he'll bounce off of it as his flight direction is changed. | Ness' version of PK Thunder 2 deals one strong blow. If used up close in ''Brawl'' and ''Smash 4'', it can bring Ness to a short stop. If Ness' PK Thunder 2 hits an opponent, it does 25% damage with extremely high knockback, KOing opponents at 75% in ''Melee'', 50% in ''Brawl'', and 30% in ''Smash 4''. The distance of PK Thunder 2 can be shortened by angling it into the environment. If Ness hits a wall while flying, he'll bounce off of it as his flight direction is changed. | ||
Ness' PK Thunder curves in a larger arc than Lucas, so Lucas requires less room to use PK Thunder 2 than Ness. However, Ness' PK Thunder is faster. | Ness' PK Thunder curves in a larger arc than Lucas, so Lucas requires less room to use PK Thunder 2 than Ness. However, Ness' PK Thunder is faster. | ||
===Lucas's version=== | ===Lucas's version=== | ||
Lucas's version of the attack hits multiple times, compared to Ness's one strong blow. It is interesting to note that Lucas's PK Thunder 2 covers more ground than Ness's, so Lucas's is slightly more effective when recovering. If all of Lucas's hits connect when using PK Thunder 2, it will deal a massive 43% damage in Brawl, 35.5% in Smash 4 and 32.5% in Ultimate with high knockback, making it Lucas' most damage-dealing move, with the exception of [[PK Starstorm]], which cannot be used in competitive play. However, it is very hard to get full damage as PK Thunder 2 takes very long to start and as such, is easily dodgeable. For tactical uses, Lucas's PK Thunder 2 can be used to "Thunderglide". Thundergliding is when the player runs off a platform then immediately uses PK Thunder. The effect should come out to being the PK Thunder being much closer to Lucas than normal. Then, guide the thunder into Lucas and he should angle down towards the ground. If performed right, Lucas's direction will go from diagonal to horizontal as he glides along the ground. Otherwise, he'll crash into the ground like a normal poorly aimed thunder. Lucas will stop at the edge on his own, making this move safe to use on a stage like Battlefield. It should also be noted that on stages like [[Battlefield (SSBB)|Battlefield]] or [[Final Destination (SSBB)|Final Destination]] if Lucas's PK Thunder 2 is aimed wrong, the user will bounce right off the corner of the stage, leaving him in a helpless animation away from the ledge. | Lucas's version of the attack hits multiple times, compared to Ness's one strong blow. It is interesting to note that Lucas's PK Thunder 2 covers more ground than Ness's, so Lucas's is slightly more effective when recovering. If all of Lucas's hits connect when using PK Thunder 2, it will deal a massive 43% damage in Brawl, 35.5% in Smash 4 and 32.5% in Ultimate with high knockback, making it Lucas' most damage-dealing move, with the exception of [[PK Starstorm]], which cannot be used in competitive play. However, it is very hard to get full damage, as PK Thunder 2 takes very long to start and as such, is easily dodgeable. For tactical uses, Lucas's PK Thunder 2 can be used to "Thunderglide". Thundergliding is when the player runs off a platform then immediately uses PK Thunder. The effect should come out to being the PK Thunder being much closer to Lucas than normal. Then, guide the thunder into Lucas and he should angle down towards the ground. If performed right, Lucas's direction will go from diagonal to horizontal as he glides along the ground. Otherwise, he'll crash into the ground like a normal poorly aimed thunder. Lucas will stop at the edge on his own, making this move safe to use on a stage like Battlefield. It should also be noted that on stages like [[Battlefield (SSBB)|Battlefield]] or [[Final Destination (SSBB)|Final Destination]] if Lucas's PK Thunder 2 is aimed wrong, the user will bounce right off the corner of the stage, leaving him in a helpless animation away from the ledge. | ||
==Customization== | ==Customization== |
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