Sheik (SSB4)/Forward aerial: Difference between revisions

m
No edit summary
Line 10: Line 10:
Sheik's forward aerial has been nerfed in game updates. Both patch [[1.0.4]] and [[1.1.0]] reduced its damage output, with the latter also having made its sourspot override its sweetspot. While this allows it to combo into itself even better due to less damage resulting in [[Knockback#Formula|less knockback]], it drastically weakens the damage racking ability it previously had, which is further hindered by [[stale-move negation]] as a consequence of the move being used often. Patch [[1.1.5]] additionally decreased the move's range, making it less effective for spacing. Because of these changes, while still being used very prominently due to its low lag, Sheik's forward aerial is largely worse than it was in the original game.
Sheik's forward aerial has been nerfed in game updates. Both patch [[1.0.4]] and [[1.1.0]] reduced its damage output, with the latter also having made its sourspot override its sweetspot. While this allows it to combo into itself even better due to less damage resulting in [[Knockback#Formula|less knockback]], it drastically weakens the damage racking ability it previously had, which is further hindered by [[stale-move negation]] as a consequence of the move being used often. Patch [[1.1.5]] additionally decreased the move's range, making it less effective for spacing. Because of these changes, while still being used very prominently due to its low lag, Sheik's forward aerial is largely worse than it was in the original game.


'''{{GameIcon|ssb4}} [[1.0.4]]'''
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.1'''
*{{nerf|Damage reduced (sweetspot: 6.8% → 5.5%, sourspot: 6% → 4.8%).}}
*{{nerf|Damage reduced (sweetspot: 6.8% → 5.5%, sourspot: 6% → 4.8%).}}


'''{{GameIcon|ssb4}} [[1.1.0]]'''
'''{{GameIcon|ssb4}} [[1.1.0]]'''
*{{nerf|Damage reduced (5.5%/4.8% → 5%/4.3%), but with knockback scaling compensated on the sweetspot (125 → 132).}}
*{{nerf|Damage reduced (5.5%/4.8% → 5%/4.3%), but with knockback scaling compensated on the sweetspot (125 → 132).}}
*{{nerf|Sourspot hitbox now takes priority over the sweetspot, effectively making the sweetspot smaller.}}
*{{nerf|Sourspot hitbox now takes priority over the sweetspot, making the sweetspot harder to land.}}


'''{{GameIcon|ssb4}} [[1.1.5]]'''
'''{{GameIcon|ssb4}} [[1.1.5]]'''
6,610

edits