Sonic (SSBU)/Up aerial: Difference between revisions

(Problem, there's no 123 degree angle here)
 
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[[File:SonicUAirSSBU.gif|thumb|270px|Hitbox visualization showing Sonic's back aerial.]]
[[File:SonicUAirSSBU.gif|thumb|270px|Hitbox visualization showing Sonic's back aerial.]]
==Overview==
==Overview==
A scissor kick. Its very large auto-cancel window makes it deceptively safe and easy to avoid even its fairly low landing lag. In addition to being a reliable follow-up from Spin Dash, Spin Charge, and Spring Jump-assisted combos, it is a viable KOing option near the upper blast line, especially as a follow-up from Spring Jump. Both hits don't always connect very reliably however. Despite this, the move still possesses good combo potential should the second hit land.
A scissor kick. Its very large auto-cancel window makes it deceptively safe and easy to avoid even its fairly low landing lag. In addition to being a reliable follow-up from Spin Dash, Spin Charge, and Spring Jump-assisted combos, it is a viable KOing option near the upper blast line, especially as a follow-up from Spring Jump. Both hits don't always connect very reliably however. Despite this, the move still possesses good combo potential should the second hit land. It also has  the lowest start up (tied with forward aerial) for the lowest amount of start up of Sonic's aerials, coming out on frame 5.


==Hitboxes==
==Hitboxes==
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