Green Missile: Difference between revisions

126 bytes removed ,  15 years ago
Reverted 71.166.87.80:
No edit summary
(Reverted 71.166.87.80:)
Line 6: Line 6:
For some reason, computer-controlled Luigis in Melee will ''always'' use Green Missile to recover, instead of [[Super Jump Punch]]. This may be related to the fact that Luigi's Super Jump Punch is completely vertical, with no horizontal movement, but the computer-controlled Luigis will even use Green Missile when directly below a ledge. In ''Brawl'', lower level CPU Luigis will always use the Super Jump Punch to recover (since it can gain more horizontal distance in Brawl), but the higher level CPUs will use Green Missile to recover from far away and combine it with their double jump and Super Jump Punch.
For some reason, computer-controlled Luigis in Melee will ''always'' use Green Missile to recover, instead of [[Super Jump Punch]]. This may be related to the fact that Luigi's Super Jump Punch is completely vertical, with no horizontal movement, but the computer-controlled Luigis will even use Green Missile when directly below a ledge. In ''Brawl'', lower level CPU Luigis will always use the Super Jump Punch to recover (since it can gain more horizontal distance in Brawl), but the higher level CPUs will use Green Missile to recover from far away and combine it with their double jump and Super Jump Punch.


''Super Smash Bros. Brawl'' allows Luigi to hold this move at full charge indefinitely, and if a partially charged one it hits a wall, occasionally Luigi will get stuck for a brief moment and have to pull himself free. Also, he makes a spring noise as his body bobs up and down. A thing not very well known about Luigi's Green Missile in ''Brawl'' is that it gives Luigi a slight vertical boost if used right after a jump. It's unknown why this occurs, but it could have something to do with Luigi's [[falling speed]], which is normally slow. If this trick is used when Luigi is [[Metal Box|metal]] or is wearing a [[Bunny Hood]] (both of which increase a character's falling speed), that boost will be much higher. Another intresting note is that if luigi has the smash ball, he will occasionaly get stuck in the wall when this move is used.
''Super Smash Bros. Brawl'' allows Luigi to hold this move at full charge indefinitely, and if a partially charged one it hits a wall, occasionally Luigi will get stuck for a brief moment and have to pull himself free. Also, he makes a spring noise as his body bobs up and down. A thing not very well known about Luigi's Green Missile in ''Brawl'' is that it gives Luigi a slight vertical boost if used right after a jump. It's unknown why this occurs, but it could have something to do with Luigi's [[falling speed]], which is normally slow. If this trick is used when Luigi is [[Metal Box|metal]] or is wearing a [[Bunny Hood]] (both of which increase a character's falling speed), that boost will be much higher.  


== Origin ==
== Origin ==
842

edits