Green Missile: Difference between revisions

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[[Image:Hidden03 080215i-l.jpg|thumb|200px|The Green Missile in ''Brawl''.]]
[[Image:Hidden03 080215i-l.jpg|thumb|200px|The Green Missile in ''Brawl''.]]
The '''Green Missile''' is [[Luigi]]'s [[forward B]] in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]''.  It can be charged for about three seconds, to then release a kind of [[jump]] that shoots Luigi left or right. It also is his primary [[third jump]].
The '''Green Missile''' is [[Luigi]]'s [[forward B]] in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]''.  It can be charged for about three seconds, to then release a kind of [[jump]] that shoots Luigi left or right. It also is his primary [[third jump]].
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In Super Smash Bros. Brawl, this move can be held at full charge indefinitely, and if a partially charged one it hits a wall, occasionally Luigi will get stuck for a brief moment and have to pull himself free. Also, CPU Luigis will approriately use their Super Jump Punch when they're right under a ledge, but they will still use Green Missile if they they're within horizontal distance of a ledge.
In Super Smash Bros. Brawl, this move can be held at full charge indefinitely, and if a partially charged one it hits a wall, occasionally Luigi will get stuck for a brief moment and have to pull himself free. Also, CPU Luigis will approriately use their Super Jump Punch when they're right under a ledge, but they will still use Green Missile if they they're within horizontal distance of a ledge.
===Trivia===
When on the [[Yoshi's Island (SSBB)]] stage,  Luigi can misfire this move into the side of the stage and have his head stuck in the stage!  he even has a "pulling the head out the stage" animation!


== See Also ==
== See Also ==