Kirby (SSB)/Back aerial: Difference between revisions
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===Landing lag=== | ===Landing lag=== | ||
{{ | {|class="wikitable" | ||
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!Animation length | |||
|30 | |||
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!L-cancelled animation length | |||
|4 | |||
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{{FrameStripStart}} | |||
|Normal {{FrameStrip|t=Lag|c=30}} | |||
|- | |||
|L-cancelled {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Blank|c=26}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} |
Revision as of 17:16, November 14, 2019
Overview
Kirby sticks out both of its feet behind him, doing 16% damage and high knockback during the first few frames and 9% damage and low knockback if it hits during later frames. One of Kirby's best aerials, being a staple example of an edgeguarding move with a good hitbox. It also has sex kick properties. It has very low start-up lag and with the disjointed hitbox, it has some range as well. It can also perform the Fence of Pain, a variation of Jigglypuff's Wall of Pain; though in this game, Kirby's is better. A useful move for defensive and offensive maneuvers such as spacing, as well as aerial approaching. This move, down aerial, and up tilt allow Kirby to air camp the majority of the cast, especially characters without projectiles like Captain Falcon. The weaker hit can also combo into his up tilt as well.
Hitboxes
Timing
Attack
Initial autocancel | 1-5 |
---|---|
Clean hit | 6-9 |
Late hit | 10-25 |
Ending autocancel | 26- |
Animation length | 39 |
Landing lag
Animation length | 30 |
---|---|
L-cancelled animation length | 4 |
Normal | ||||||||||||||||||||||||||||||
L-cancelled |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |