Clown Kart Dash: Difference between revisions

→‎Overview: The second jump loss from using clown kart dash must have been patched at some point, as it was in SSB4 and on release of Ultimate. He can now keep his second jump on patch 4.1 as of testing.
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(→‎Overview: The second jump loss from using clown kart dash must have been patched at some point, as it was in SSB4 and on release of Ultimate. He can now keep his second jump on patch 4.1 as of testing.)
Tag: Mobile edit
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==Overview==
==Overview==
Upon using this move, there will be a small delay where the vehicle activates the wheels, and then boosts forward. If no further button presses are made, the move will inflict 4% damage on contact with opponents. However, if a direction is held on the control stick, the Kart will drive faster, and will inflict 6% damage to anyone it hits along the way at first, gradually growing to 7% after a longer drive. The Kart will eventually spin out, where the spin out inflicts 12% damage. While driving, Bowser Jr. can jump out and do an aerial, or force a spin out by pressing an attack button or if the opposite direction is inputted. At lower percents, the vertical knock back employed by ramming the vehicle into an enemy can easily lead into an aerial. At later percents, the spin out can effectively KO enemies from around 125%. If Bowser Jr. jumps out of the move in the air, he will lose his remaining aerial jump, but it can be done even if he has already used his aerial jump. If Bowser Jr. drives off the edge of a platform, he will automatically jump and keep dashing. If Bowser Jr. hits a wall in the air, he will bounce up the wall, ending the dash, but can still use his midair jump. Jump-canceling the start of this move lets you travel faster and plays a unique sound effect. The move has a minimal amount of [[Armor|heavy armor]] that can withstand attacks that deal no more than 8%.
Upon using this move, there will be a small delay where the vehicle activates the wheels, and then boosts forward. If no further button presses are made, the move will inflict 4% damage on contact with opponents and have lower knock back. However, if a direction is held on the control stick, the Kart will drive faster to inflict 6% damage to anyone it hits along the way, gradually growing to 7% after a longer drive with increased knock back. The Kart will eventually spin out, where the spin out inflicts 12% damage. While driving, Bowser Jr. can jump out and do an aerial, or force a spin out by pressing an attack button or if the opposite direction is inputted. At lower percents, the vertical knock back employed by ramming the vehicle into an enemy can easily lead into an aerial. At later percents, the spin out can effectively KO enemies from around 125%. If Bowser Jr. jumps out of the move in the air, he will lose his remaining aerial jump, but it can be done even if he has already used his aerial jump (SSB4 only.) If Bowser Jr. drives off the edge of a platform, he will automatically jump and keep dashing. If Bowser Jr. hits a wall in the air, he will bounce up the wall, ending the dash, but can still use his midair jump. Jump-canceling the start of this move lets you travel faster and plays a unique sound effect. The move has a minimal amount of [[Armor|heavy armor]] that can withstand attacks that deal no more than 8%.


Being able to drive around in it is similar to the [[Wario Bike]].
Being able to drive around in it is similar to the [[Wario Bike]].
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