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SuperSqank (talk | contribs) |
SuperSqank (talk | contribs) |
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*{{nerf|Except for back aerial, all aerials have worse [[auto-cancel]] windows (neutral aerial: frame 25 → 47, forward aerial: frame 27 → 36, up aerial: frame 27 → 38, down aerial: frame 48 → 55). Neutral aerial no longer auto-cancels in a short-hop.}} | *{{nerf|Except for back aerial, all aerials have worse [[auto-cancel]] windows (neutral aerial: frame 25 → 47, forward aerial: frame 27 → 36, up aerial: frame 27 → 38, down aerial: frame 48 → 55). Neutral aerial no longer auto-cancels in a short-hop.}} | ||
*[[Neutral aerial]]: | *[[Neutral aerial]]: | ||
**{{buff|Neutral aerial's first hit now has weight independent knockback making it connect into the second hit more consistently across the cast.}} | |||
**{{buff|Neutral aerial's first hit's sourspot deals more damage (3% → 3.5%).}} | **{{buff|Neutral aerial's first hit's sourspot deals more damage (3% → 3.5%).}} | ||
**{{buff|The tipper on both hits has been repositioned (z offset: 3.6 (both) → 7.7 (hit 1), 7.5 (hit 2)) now fully covering the tip of the sword as well as overlapping less with the sourspot.}} | **{{buff|The tipper on both hits has been repositioned (z offset: 3.6 (both) → 7.7 (hit 1), 7.5 (hit 2)) now fully covering the tip of the sword as well as overlapping less with the sourspot.}} | ||
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**{{nerf|The upwards second hit has increased knockback (20 (base), 30 (scaling) → 30/(70/50)) making it connect into the later hits less reliably.}} | **{{nerf|The upwards second hit has increased knockback (20 (base), 30 (scaling) → 30/(70/50)) making it connect into the later hits less reliably.}} | ||
**{{nerf|The downwards second hit has increased base knockback (22 → 30) making it connect into the later hits slightly less reliably.}} | **{{nerf|The downwards second hit has increased base knockback (22 → 30) making it connect into the later hits slightly less reliably.}} | ||
***{{buff|However, it now has weight independent knockback making it more consistent across the cast.}} | |||
*Hit 3: | *Hit 3: | ||
**{{buff|All variants of the third hit have less ending lag on the ground (FAF 47 → 44).}} | **{{buff|All variants of the third hit have less ending lag on the ground (FAF 47 → 44).}} |
edits