Marth (SSB4): Difference between revisions

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→‎Changes from Super Smash Bros. Brawl: Updated ground moves/aerials.
(Undid edit by 86.130.243.252: )
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(→‎Changes from Super Smash Bros. Brawl: Updated ground moves/aerials.)
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===Ground attacks===
===Ground attacks===
*[[Neutral attack]]:
*[[Neutral attack]]:
**{{buff|Neutral attack has more range, the first hit transitions faster (frame 20 → 17), and the second hit has less startup lag (frame 4 → 3) deals more knockback (20 (base), 50 (scaling) (sourspot), 30/70 (tipper) 62/75 (both)). The first hit also has altered knockback (20 (base), 50 (scaling) (sourspot), 55/30 (tipper) → 62/75 (both)), sends opponents at a higher trajectory ([[Sakurai angle|361°]] → 78°/65°/90°) and has less ending lag (FAF 28 → 25), allowing for follow-ups and mix-ups.}}
**{{buff|Neutral attack's first hit transitions into the second hit faster (frame 20 → 17) and has has less ending lag (FAF 28 26).}}
**{{nerf|The first hit of neutral attack has more startup lag and both hits have a shorter duration (frames 4-7 → 5-7 (hit 1), frames 4-8 → 3-5 (hit 2)). The first hit also deals less damage (4%/6% → 3%/5%) and the second hit has more ending lag (FAF 28 → 29). Additionally, their new angles remove their ability to [[jab lock]] removing Marth's most reliable method to lock opponents.}}
**{{buff|The first hit has altered knockback (20 (base), 50 (scaling) (sourspot), 30/70 (tipper) → 30/55 (both)), sends opponents at a higher trajectory ([[Sakurai angle|361°]] → 78°/65°/90°) significantly improving its [[jab cancel]]ling potential.}}
***{{nerf|However, its new angles also remove its ability to [[jab lock]] removing Marth's most reliable method to lock opponents.}}
**{{nerf|The first hit has more startup lag with a shorter duration (frames 4-7 → 5-7). Its animation has not been changed reducing the move's range below Marth.}}
**{{nerf|The first hit deals less damage (4%/6% → 3%/5%).}}
**{{buff|The second hit has less startup lag (frame 4 → 3) with no animation change giving it slightly more range below Marth.}}
**{{buff|The second hit deals more knockback (20 (base), 50 (scaling) (sourspot), 30/70 (tipper) → 62/75 (both)).}}
**{{nerf|The second hit has a shorter duration (frames 4-8 → 3-5) considerably decreasing its range above Marth.}}
**{{nerf|The second hit has more ending lag (FAF 28 → 29).}}
**{{nerf|The second hit's angle has been altered (361° → 45°) which hinders its effectiveness against grounded opponents and removes its ability to jab lock when combined with its higher knockback.}}
**{{buff|The tipper on both hits has been repositioned (x offset 5.1 → 6.7) now fully covering the tip of the sword.}}
**{{nerf|Both hits have smaller hitboxes (4u/4u/3.5u/2.5u → 3.5u/3.5u/3u) and they no longer have a hitbox on Marth's shoulder.}}
*[[Forward tilt]]:
*[[Forward tilt]]:
**{{buff|Tippered forward tilt deals more knockback (40 (base), 80 (scaling) → 55/85), and has slightly more vertical range. It also has less ending lag (FAF 36 34).}}
**{{buff|Tippered forward tilt deals more knockback (40 (base), 80 (scaling) → 55/85).}}
**{{buff|Forward tilt now has a peculiar property; a move buffered during the end of the animations will start a small step forward than usual, similar to his ''Brawl'' down tilt moving him forward slightly when buffering the repeated attack. Overall, this property can grant any of Marth's moves slightly increased horizontal range.}}
**{{buff|The tipper has been repositioned (x offset 6.5 7.7) which makes it reach slightly further.}}
**{{buff|Forward tilt has less ending lag (FAF 36 → 34) which gives it a peculiar property; a move buffered during the end of the animations will start a small step forward than usual, similar to his ''Brawl'' down tilt moving him forward slightly when buffering the repeated attack. Overall, this property can grant any of Marth's moves slightly increased horizontal range.}}
**{{nerf|Forward tilt has smaller hitboxes (4u/4u/3.5u/2.5u → 3.5u/3.5u/3u) and it no longer has a hitbox on Marth's shoulder.}}
*[[Up tilt]]:
*[[Up tilt]]:
**{{buff|Up tilt has more max reach (6.85u → 8.45u) and has decreased ending lag (FAF 40 → 34). Additionally, all of its hitboxes now produce vertical knockback (110°/361°/85° → 100°/85°), making it more consistent.}}
**{{buff|Up tilt now always launches opponents vertically (110°/361° (clean), 85°/361 (late) → 100° (clean)/85° (late)), making it more consistent.}}
**{{buff|Up tilt now has a peculiar property; a move buffered during the end of the animations will start a small step forward than usual, similar to his ''Brawl'' down tilt moving him forward slightly when buffering the repeated attack. Overall, this property can grant any of Marth's moves slightly increased horizontal range.}}
**{{buff|The tipper has been repositioned (x offset 5.1 → 6.7) now fully covering the tip of the sword.}}
**{{nerf|Up tilt deals less damage (8%/9%/10%/12% → 5%/6%/9%) and its knockback was only compensated for the tipper (40 (base), 90 (scaling) → 65/100). The other hitboxes did not have their knockback fully compensated (40/30 (base), 120/118/116 (scaling) → 65/100).}}
**{{buff|Up tilt has less ending lag (FAF 40 → 34) which gives it a peculiar property; a move buffered during the end of the animations will start a small step forward than usual, similar to his ''Brawl'' down tilt moving him forward slightly when buffering the repeated attack. Overall, this property can grant any of Marth's moves slightly increased horizontal range.}}
**{{nerf|Up tilt deals less damage (8%/9%/10%/12% → 5%/6%/9%) and its knockback was only compensated for the tipper (40 (base), 90 (scaling) → 65/100). The other hitboxes did not have their knockback fully compensated (40/30 (base), 120/118/116 (scaling) → 65/100) making them much weaker.}}
**{{nerf|Up tilt has smaller hitboxes (5u/3.5u/3.5u/2.5u → 3.5u/3.5u/3u/2u).}}
*[[Down tilt]]:
*[[Down tilt]]:
**{{change|Down tilt's sourspots with reduced base knockback (25/20 → 40) have been removed although the Z offset of the sourspot (0.4 → 16.7) has been compensated.}}  
**{{buff|Down tilt's tipper has been repositioned (x offset 4.8 → 8.2) now fully covering the tip of the sword.}}
**{{nerf|Down tilt has a shorter duration (frames 7-9 → 7-8) and more ending lag (FAF 22 → 24). The sourspot also deals less damage (9%/8% → 7%) and the move's hitboxes are smaller (4.8u/3.36u/3.74u/4.8u → 2.7u/2.7u) giving it less vertical range and no longer covering Marth's head. It also no longer moves Marth forward, removing its ability to pseudo-crawl.}}
**{{change|Down tilt's sourspots with reduced base knockback (25/20 → 40) have been removed with the sourspot now being one single extended hitbox instead of 3 normal hitboxes.}}  
**{{nerf|Down tilt has a shorter duration (frames 7-9 → 7-8) and more ending lag (FAF 22 → 24).}}
**{{nerf|The sourspot deals less damage (9%/8% → 7%).}}
**{{nerf|Down tilt has smaller hitboxes (4.8u/3.36u/3.74u/4.8u → 2.7u/2.7u) giving it less vertical range and no longer covering Marth's head.}}
**{{nerf|Down tilt no longer moves Marth forward, removing its ability to pseudo-crawl.}}
*[[Dash attack]]:
**{{buff|Dash attack's tipper has been repositioned (x offset 5.2 → 6.5) making it overlap less with the sourspots.}}
**{{nerf|Dash attack has smaller hitboxes (4u/4u/3.5u/2.5u → 3.5u/3.5u/3u/2u).}}
*[[Forward smash]]:
*[[Forward smash]]:
**{{buff|The tipper hitbox of forward smash is slightly larger (3u → 3.5u) and has more knockback scaling (70 → 80), slightly improving its KO potential despite its lower damage now being the third strongest forward smash in the game.}}
**{{buff|The tipper hitbox of forward smash is slightly larger (3u → 3.5u) and has more knockback scaling (70 → 80), slightly improving its KO potential despite its lower damage now being the third strongest forward smash in the game.}}
**{{nerf|Forward smash has less reach (10.5u → 9.05u), due to a slight animation change, where Marth doesn't step forward as much as before. It also has slightly increased ending lag (FAF 50 → 51) and deals less damage (14%/19% → 13%/18%) although the sourspot's knockback was compensated (60 (base), 70 (scaling) → 55/80).}}
**{{nerf|Forward smash has slightly increased ending lag (FAF 50 → 52).}}
**{{nerf|Forward smash deals less damage (14%/19% → 13%/18%) although the sourspot's knockback was compensated (60 (base), 70 (scaling) → 55/80).}}
**{{nerf|Forward smash has smaller hitboxes overall especially around Marth's body (3u/3u/3u/4u/3u → 3.5u/3.5u/3u/2u and the move has a new animation, where Marth doesn't step forward as much as before.}}
**{{nerf|The tipper has been repositioned (x offset 9 → 7.3) giving it less range in front of Marth.}}
**{{nerf|Marth's forward smash with a battering item no longer has a initial sword hit which increases the startup lag of Marth's battering item forward smashes (frame 10 → 15) and makes them deal 5% less damage than they otherwise would.}}
***{{buff|However, this also makes his forward smash with battering items more reliable.}}
*[[Up smash]]:
*[[Up smash]]:
**{{buff|Up smash has a slightly larger hitbox radius overall, giving it slightly more vertical range (8.45u 10.2u). Both the sourspot and sweetspot have higher knockback scaling (80 (sourspot), 70 (tipper) → 90/95) improving their KO potential especially the tipper.}}
**{{buff|Up smash's sourspot is now one large extended hitbox which fully covers Marth's lower body rather than 2 normal hitboxes which cover a space around Marth's feet.}}
**{{nerf|Up smash has more startup lag with a shorter duration (frames 12-17 → 13-17), increased ending lag (FAF 50 → 58), and sourspotted up smash deals less damage (14% → 13%).}}
**{{buff|Up smash's non tipper main hitboxes are larger (4.9u/4.9u 5.8u/5.8u).}
**{{buff|Both the main sourspot and tipper have higher knockback scaling (80 (sourspot), 70 (tipper) → 90/95) improving their KO potential especially the tipper.}}
**{{buff|The tipper has been repositioned (x offset 6 → 7.3) which makes it reach slightly higher.}}
**{{nerf|Up smash has more startup lag with a shorter duration (frames 12-17 → 13-17) as well as increased ending lag (FAF 50 → 58).}}
**{{nerf|The main sourspot deals less damage (14% → 13%).}}
**{{nerf|The tipper is smaller (4.9u → 4.6u) and no longer takes priority over the sourspots (ID# 256 → 1).}}
*[[Down smash]]:
*[[Down smash]]:
**{{buff|Down smash has less ending lag (FAF 65 → 54), and slightly more max range (7.2u 9.05u). Down smash also has more knockback scaling (70/80 → 88) and the back tipper deals slightly more damage (16% → 17%) improving its KO potential.}}  
**{{buff|Down smash has less ending lag (FAF 65 → 54).}}
**{{nerf|Back hit of down smash deals 1% less damage (13% 12%) on the sourspot and the front hit deals much less damage (14%/17% → 8%/12%), making it weaker despite its increased knockback scaling. The front hit also has a shorter duration (frames 6-8 → 6-7).}}
**{{buff|The tipper on both hits has been repositioned (x offset 5.2 7.3) now fully covering the tip of the sword.}}
**{{buff|Down smash deals more knockback scaling (70/80 → 88) and the back tipper deals slightly more damage (16% → 17%) improving the tipper's KO potential.}}  
**{{change|The tipper on both hits now launches opponents horizontally (75° 361°).}}
**{{nerf|The front hit deals much less damage (14%/17% → 8%/12%), significantly hindering its KO potential.}}
**{{nerf|The front hit has a shorter duration (frames 6-8 → 6-7).}}
**{{nerf|The back hit's sourspot deals 1% less damage (13% → 12%).}}
**{{nerf|Both hits have smaller hitboxes (4u/4u/4u/3.5u → 3.5u/3.5u/3u/2u).}}


===Aerial attacks===
===Aerial attacks===
*{{nerf|Except for back aerial, all aerials have worse [[auto-cancel]] windows (neutral aerial: frame 25 → 47, forward aerial: frame 27 → 36, up aerial: frame 27 → 38, down aerial: frame 48 → 55). Neutral aerial no longer auto-cancels in a short-hop.}}
*{{nerf|Except for back aerial, all aerials have worse [[auto-cancel]] windows (neutral aerial: frame 25 → 47, forward aerial: frame 27 → 36, up aerial: frame 27 → 38, down aerial: frame 48 → 55). Neutral aerial no longer auto-cancels in a short-hop.}}
*[[Neutral aerial]]:
*[[Neutral aerial]]:
**{{buff|Neutral aerial's first hit sourspotted deals 0.5% more damage (3% → 3.5%).}}
**{{buff|Neutral aerial's first hit's sourspot deals more damage (3% → 3.5%).}}
**{{buff|Neutral aerial has noticeably more range (6u 9.45u).}}
**{{buff|The tipper on both hits has been repositioned (x offset 3.6 (both) 7.7 (hit 1), 7.5 (hit 2)) now fully covering the tip of the sword as well as overlapping less with the sourspot.}}  
**{{nerf|Neutral aerial has increased landing lag (9 frames → 12).}}
**{{nerf|Neutral aerial has increased landing lag (9 frames → 12).}}
**{{nerf|Neutral aerial deals less damage (6% (first hit, tippered), 9%/12% (second hit) 5%, 7%/9.5%), and the knockback scaling on one of the second hit's sourspot (80 → 90) and the base knockback on the tipper (50 → 60) were not fully compensated while the knockback on the other hitboxes were not compensated at all.}}
**{{nerf|Neutral aerial deals less damage (6% → 5% (first hit, tippered), 9%/12% → 7%/9.5% (hit 2)), and the knockback scaling on one of the second hit's sourspot (80 → 90) and the base knockback on the tipper (50 → 60) were not fully compensated while the knockback on the other hitboxes were not compensated at all.}}
**{{nerf|The first hit no longer launches opponents towards Marth (100°/90° → 80°/75°/65°/90°) and has increased knockback scaling (40 → 50) hindering its reliability.}}
**{{nerf|Both hits have smaller hitboxes (4.8u/4.8u/4.8u/3u → 3.5u/3.5u/3u/2u) and they no longer cover Marth's body.}}
*[[Forward aerial]]:
*[[Forward aerial]]:
**{{buff|As of patch 1.1.4, forward aerial has significantly more range (7.8u 9.45u), and the tipper hitbox is slightly larger.}}
**{{buff|Forward aerial's tipper hitbox has been repositioned (x offset 5.2 7.3) which makes it reach slightly further.}}
**{{nerf|Forward aerial has more startup lag with a shorter duration (frames 4-7 → 6-8). Marth can also no longer perform another aerial after a forward aerial in a single short hop due to its increased ending lag (FAF 34 → 38) combined with Marth's higher gravity.}}
**{{nerf|Forward aerial has more startup lag with a shorter duration (frames 4-7 → 6-8).}}
**{{nerf|Forward aerial has increased ending lag (FAF 34 → 38).}} When combined with Marth's lower short hop, this prevents him from performing another aerial after it in a short hop.}}
**{{nerf|Forward aerial has increased landing lag (9 frames → 16).}}
**{{nerf|Forward aerial has increased landing lag (9 frames → 16).}}
**{{nerf|Forward aerial deals less damage (10%/13% → 8%/11.5%), although its knockback scaling has been compensated for the tippered hitbox (80 → 90). However, its sourspot hitboxes did not get fully compensated (70 → 80).}}
**{{nerf|Forward aerial has a new animation which is slightly longer than the previous one (39 frames → 40). This slightly increases the amount of time Marth cannot grab the ledge after using forward aerial while also failing to fully compensate for the move's shorter duration giving the move less vertical reach.}}
**{{nerf|Forward aerial deals less damage (10%/13% → 8%/11.5%). The tipper had its knockback scaling fully compensated (80 → 90) however, the sourspot's knockback scaling was not fully compensated (70 → 80).}}
**{{nerf|Forward aerial has smaller hitboxes (4u/4u/4u → 3.5u/3.5u/3.5u).}}
*[[Back aerial]]:
*[[Back aerial]]:
**{{buff|Back aerial also has more range (7.4u → 9.45u).}}
**{{buff|Back aerial's tipper hitbox has been repositioned (x offset 5 → 7.7) which makes it reach slightly further.}}
**{{buff|Back aerial has less landing lag (21 frames → 17).}}
**{{buff|Back aerial has less landing lag (21 frames → 17).}}
**{{nerf|Back aerial deals less damage (11%/14% → 9%/12.5%), although its knockback has been compensated for the tippered hitbox (30 (base), 90 (scaling) → 40/94). However, its sourspot hitboxes did not get their base knockback fully compensated (30 → 40).}}
**{{nerf|Back aerial deals less damage (11%/14% → 9%/12.5%). The tipper's knockback has been compensated (30 (base), 90 (scaling) → 40/94) however, its sourspots only received a slight increase to their base knockback (30 → 40) hindering their KO potential.}}
**{{nerf|Back aerial has smaller hitboxes (4.8u/4.6u/4.8u → 3.5u/3.5u/3.5u).}}
*[[Up aerial]]:
*[[Up aerial]]:
**{{buff|Up aerial is stronger overall, due to the move having increased knockback scaling across all hitboxes (70 (sourspot), 80 (tipper) → 80/84). It also has slightly more range (7.9u 8.45u). }}
**{{buff|Up aerial has increased knockback scaling (70 (sourspot), 80 (tipper) → 80/84).}}
**{{nerf|Up aerial is harder to sweetspot due to the tipper hitbox having the lowest priority (ID# 0 → 3). The tipper hitbox is also smaller (4.8u → 3.5u) and both hitboxes have less combo potential at lower percents due to up aerial's higher landing lag.}}
**{{buff|The tipper hitbox has been repositioned (x offset 5.5 6.7) which makes it reach marginally higher.}}
**{{nerf|Up aerial has increased landing lag (9 frames → 14).}}
**{{nerf|The tipper is smaller (4.8u → 3.5u) and now has the lowest priority (ID# 0 → 3) making it much harder to connect.}}
**{{nerf|Up aerial's sourspot deals less damage (10% → 9.5%).}}
**{{nerf|Up aerial has increased landing lag (9 frames → 14) hindering its followup potential at lower percents.}}
**{{nerf|The sourspot deals less damage (10% → 9.5%).}}
**{{nerf|The sourspots are smaller (4.8u/4.8u/4.8u → 3.5u/3u/2u) and they no longer cover Marth's body.}}
*[[Down aerial]]:
*[[Down aerial]]:
**{{change|Down aerial tipper no longer meteor smashes and now launches horizontally, making the 1 frame hitbox in the middle of the swing only meteor smash. As such, it is harder to meteor smash opponents as the meteor smash has a shorter duration (frames 6-9 → 11), but the tipper's new horizontal knockback improves its KO ability on stage if the meteor smash hitbox is missed.}}
**{{change|Down aerial's tipper no longer meteor smashes and now launches horizontally (280° → 361°), making the 1 frame hitbox in the middle of the swing the only hitbox which can meteor smash. As such, it is harder to meteor smash opponents as the meteor smash has a shorter duration (frames 6-9 → 11), but the tipper's new horizontal knockback improves its KO ability on stage if the meteor smash hitbox is missed.}}
**{{buff|Down aerial's [[meteor smash]] hitbox deals 1% more damage (14% → 15%) and has a higher priority (ID# 2/3 → 0), making it easier to land (although this is negated by the aforementioned change). The move also has much more overall range (7.16u 8.45u) and a longer duration (frames 6-9 → 9-13). The removal of [[meteor canceling]] also improves the meteor hitbox's edgeguarding potential.}}
**{{buff|Down aerial's [[meteor smash]] hitbox deals 1% more damage (14% → 15%) and has a higher priority (ID# 2/3 → 0), making it easier to land (although this is negated by the aforementioned change).}}
**{{buff|The tipper has been repositioned (x offset 5 6.7) now fully covering the tip of the sword.}}
**{{buff|Down aerial has a longer a longer duration (frames 6-9 → 9-13).}}
**{{buff|The removal of [[meteor canceling]] improves the meteor hitbox's edgeguarding potential.}}
**{{buff|Down aerial has less landing lag (32 frames → 24).}}
**{{buff|Down aerial has less landing lag (32 frames → 24).}}
**{{nerf|Marth now starts down aerial from the back instead of his front, essentially flipping its animation around from ''Melee'' and ''Brawl'', and giving the move more startup (frame 6 → 9 (normal) 11 (meteor)). The tipper and meteor smash hitbox also have less base knockback (40 → 20) hindering its KO and edgeguarding potential despite the meteor hitbox's higher damage. Combined with its worse auto-cancel window, these changes hurt his ability to approach with his down aerial, and drastically worsen the move's overall utility notably; Marth can no longer land the meteor hitbox out of a [[footstool]].}}
**{{nerf|Down aerial has a new animation where Marth now starts down aerial from the back instead of his front, essentially flipping its animation around. The new animation is longer (64 frames → 69) increasing  the amount of time Marth cannot grab the ledge after using down aerial.}}
**{{nerf|Down aerial has more startup lag (frame 6 → 9 (normal) 11 (meteor)).}}
**{{nerf|The tipper and meteor smash hitbox have less base knockback (40 → 20) hindering its KO and edgeguarding potential despite the meteor hitbox's higher damage.}}
**{{nerf|Down aerial's sword hitboxes are smaller (4.32u/4.32u/4.32u → 3.5u/3.5u/3u).}}
**{{nerf|Down aerial's tipper hitbox is smaller (6u → 4.32u) and it is now attached to Marth's sword rather than being positioned just below Marth's foot.}}
***{{nerf|Combined with the move's worse auto-cancel window, these changes hurt Marth's ability to approach with his down aerial, and drastically worsen the move's overall utility notably; Marth can no longer land the meteor hitbox out of a [[footstool]].}}


===Throws/other attacks===
===Throws/other attacks===
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