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[[Image:KO.jpg|thumb|right|As shown here, Link has Knocked-out Mario]] | [[Image:KO.jpg|thumb|right|As shown here, Link has Knocked-out Mario]] | ||
A '''knock-out''' (abbreviated "KO") is the term used to describe the situation where a player is [[knockback|knocked back]] beyond the [[stage]]'s [[blast line]]s by the opponent's actions. The player who knocks out the enemy gains one point in [[time]]. The player who is knocked out disappears from the match and returns on the revival platform, unless he or she has no more remaining [[stock]]. The knocked-out player also gains a [[fall]], which results in the loss of one [[stock]] in stock matches and one point in time matches. | A '''knock-out''' (abbreviated "KO") is the term used to describe the situation where a player is [[knockback|knocked back]] beyond the [[stage]]'s [[blast line]]s by the opponent's actions. The player who knocks out the enemy gains one point in [[time]]. The player who is knocked out disappears from the match and returns on the revival platform, unless he or she has no more remaining [[stock]]. The knocked-out player also gains a [[fall]], which results in the loss of one [[stock]] in stock matches and one point in time matches. | ||
In the [[Subspace Emissary]], characters will be KOd automatically if they are crushed by solid objects such as moving walls. | In the [[Subspace Emissary]], characters will be KOd automatically if they are crushed by solid objects such as moving walls and platforms. | ||
==Also see== | ==Also see== |
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