Luigi Cyclone: Difference between revisions

Tag: Mobile edit
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# '''Luigi Cyclone''': Default.
# '''Luigi Cyclone''': Default.
# '''Mach Cyclone''': Does no damage during the move (excluding the final hit) and instead possesses a small windbox. The end of the move deal 6% damage and impressive horizontal knockback, and Luigi can gain impressive height from the move's ending. Luigi's horizontal movement is severely limited, but in exchange, the effect of mashing is increased. Also has somewhat increased ending lag.
# '''Mach Cyclone''': Does no damage during the move (excluding the final hit) and instead possesses a small windbox. The end of the move deal 6% damage and impressive horizontal knockback, and Luigi can gain impressive height from the move's ending. Luigi's horizontal movement is severely limited, but in exchange, the effect of mashing is increased. Also has somewhat increased ending lag.
# '''Clothesline Cyclone''': The individual hits of the move do not link into each other at all, however deal high damage, with the initial hits being moderately strong semi-spikes, and the final hit being a very powerful vertical launcher dealing 12% damage. The performance of the move is slower, with more startup and ending lag, and restricted horizontal movement. The move also provides almost no vertical height whatsoever, unless the gameplay speed is reduced, allowing TAS-like mashing speeds. Also, against a shielding opponent, the move can inflict up to 32% damage to the shield if all 3 hits connect, meaning it cannot always be safely shielded.
# '''Clothesline Cyclone''': The individual hits of the move do not link into each other at all, but they deal high damage, with the initial hits being moderately strong semi-spikes and the final hit being a very powerful vertical launcher dealing 12% damage. The performance of the move is slower, with more startup and ending lag, and restricted horizontal movement. The move also provides almost no vertical height whatsoever, unless the gameplay speed is reduced, allowing TAS-like mashing speeds. Also, against a shielding opponent, the move can inflict up to 32% damage to the shield if all 3 hits connect, meaning it cannot always be safely shielded.


==Origin==
==Origin==
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