Projectile: Difference between revisions

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(→‎Number of Projectiles per Character: Added Falco's Reflector in Brawl)
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| [[Captain Falcon]] || None
| [[Captain Falcon]] || None
|-
|-
| [[Diddy Kong]] || 2 ([[Peanut Popgun]], [[Banana Peel (move)|Banana Peel]])
| [[Diddy Kong]] || 3 ([[Peanut Popgun]], [[Banana Peel (move)|Banana Peel]], [[Rocketbarrel Boost]], when struck.)
|-
|-
| [[Donkey Kong]] || none
| [[Donkey Kong]] || none
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| [[Dr. Mario]] || 1 ([[Megavitamin]])
| [[Dr. Mario]] || 1 ([[Megavitamin]])
|-
|-
| [[Falco Lombardi]] || ''SSBM'': 1 ([[Blaster (Falco)|Blaster]]) <br />
| [[Falco Lombardi]] ||  1 ([[Blaster (Falco)|Blaster]])
''SSBB'':  2 ([[Blaster (Falco)|Blaster]], [[Reflector (Falco)|Reflector]])
|-
|-
| [[Fox McCloud]] || 1 ([[Blaster (Fox)|Blaster]])
| [[Fox McCloud]] || 1 ([[Blaster (Fox)|Blaster]])

Revision as of 20:29, June 20, 2008

A projectile is any hitbox able to leave the user's damagable collision bubbles and move by itself, and most of them can be reflected. Ness' yoyo is also an exception, as it is not classified as a projectile despite its glitch. All non-item projectile attacks in Melee are special attacks and throws, usually neutral B. Common examples of projectiles include: Falco's laser (neutral B), Samus' missiles (forward B) and Young Link's bombs (down B). An example of a throw projectile is Mewtwo's forward throw, which launches multiple tiny Shadow Balls which can damage any character.

A majority of characters in Melee have at least one projectile attack; the characters that don't are Captain Falcon, Donkey Kong, Ganondorf, Jigglypuff, Marth, and Roy. It is considered a disadvantage to not have a projectile, because projectiles are very useful in setting up an approach.

Number of Projectiles per Character

Note: This does not include Final Smashes.

Character # of Projectiles
Bowser 1 (Fire Breath)
Captain Falcon None
Diddy Kong 3 (Peanut Popgun, Banana Peel, Rocketbarrel Boost, when struck.)
Donkey Kong none
Dr. Mario 1 (Megavitamin)
Falco Lombardi 1 (Blaster)
Fox McCloud 1 (Blaster)
Ganondorf None
Ice Climbers 2 (Ice Shot, Blizzard)
Ike None
Jigglypuff None
King Dedede 1 (Waddle Dee Toss)
Kirby 1(+1) (Final Cutter, Copying a character's projectile attack)
Link SSB64: 2 (Boomerang, Bomb)

Melee and Brawl: 3 (Bow/Hero's Bow, Boomerang/Gale Boomerang, Bomb)

Lucas 3 (PK Freeze, PK Fire, PK Thunder)
Lucario 1 (Aura Sphere)
Luigi 1 (Fireball)
Mario SSB64 and Melee: 1 (Fireball)

Brawl: 2 (Fireball, F.L.U.D.D.)

Marth None
Meta Knight None
Mewtwo 1 (Shadow Ball)
Mr. Game & Watch 1 (Chef)
Ness SSB64: 2 (PK Fire, PK Thunder)

Melee and Brawl: 3 (PK Flash, PK Fire, PK Thunder)

Princess Peach 1 (Vegetable)
Pichu 2 (Thunder Jolt, Thunder)
Pikachu 2 (Thunder Jolt, Thunder)
Pikmin & Olimar 1 (Pikmin Throw)
Pit 1 (Palutena Arrow)
Pokémon Trainer Varies
R.O.B. 2 (Robo Beam, Gyro)
Roy None
Samus Aran SSB64: 2 (Charge Shot, Bomb)

Melee and Brawl: 3 (Charge Shot, Bomb, Missile)

Solid Snake 6 (Hand Grenade, C4, Remote Missile, Cypher, Taunt, Up Smash)

Note: This is the most of any character. Also, Snake is the only character whose Smash Attacks are projectiles.

Sonic 1 (Spring Jump)

Note: Spring Jump is only a projectile in the air.

Toon Link 3 (Bow, Boomerang, Bomb)
Wario 1 (Wario Bike)
Wolf 1 (Blaster)
Yoshi 1 (Egg Toss)
Young Link 3 (Bow, Boomerang, Bomb)
Princess Zelda 1 (Din's Fire)