Projectile: Difference between revisions
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A '''projectile''' is any [[hitbox]] able to leave the user's damagable [[Hitbox#Collision_Bubbles|collision bubble]]s. [[Ness]]' yoyo is an exception, as it is not classified as a projectile despite its [[yoyo Glitch|glitch]]. All non-item projectile attacks in [[Super Smash Bros. Melee|Melee]] are [[special attack]]s and throws, usually [[neutral B]]. Common examples of projectiles include: [[Falco]]'s laser (neutral B), [[Samus]]' missiles ([[forward B]]) and [[Young Link]]'s bombs ([[down B]]). An example of a throw projectile is Mewtwo's forward throw, which launches multiple tiny Shadow Balls which can damage any character. | A '''projectile''' is any [[hitbox]] able to leave the user's damagable [[Hitbox#Collision_Bubbles|collision bubble]]s and move by itself, and most of them can be reflected. Mines are exceptions: they are also classified as projectiles, but they can not be reflected or move by themselves. [[Ness]]' yoyo is also an exception, as it is not classified as a projectile despite its [[yoyo Glitch|glitch]]. All non-item projectile attacks in [[Super Smash Bros. Melee|Melee]] are [[special attack]]s and throws, usually [[neutral B]]. Common examples of projectiles include: [[Falco]]'s laser (neutral B), [[Samus]]' missiles ([[forward B]]) and [[Young Link]]'s bombs ([[down B]]). An example of a throw projectile is Mewtwo's forward throw, which launches multiple tiny Shadow Balls which can damage any character. | ||
A majority of characters in Melee has at least one projectile attack; the characters that don't are [[Captain Falcon]], [[Donkey Kong]], [[Ganondorf]], [[Jigglypuff]], [[Marth]], [[Roy]], [[Ike]], and [[Meta Knight]] . It is considered a significant disadvantage to not have a projectile, because projectiles are very useful in setting up an [[approach]]. | A majority of characters in Melee has at least one projectile attack; the characters that don't are [[Captain Falcon]], [[Donkey Kong]], [[Ganondorf]], [[Jigglypuff]], [[Marth]], [[Roy]], [[Ike]], and [[Meta Knight]] . It is considered a significant disadvantage to not have a projectile, because projectiles are very useful in setting up an [[approach]]. | ||
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| [[Dr. Mario]] || 1 ([[Megavitamin]]) | | [[Dr. Mario]] || 1 ([[Megavitamin]]) | ||
|- | |- | ||
| [[Falco Lombardi]] || 2 ([[Blaster (Falco)|Blaster]], [[Reflector (Falco)|Reflector]]) | | [[Falco Lombardi]] ||''Melee'': 1 ([[Blaster (Falco)|Blaster]]) <br> | ||
''Brawl'': 2 ([[Blaster (Falco)|Blaster]], [[Reflector (Falco)|Reflector]]) | |||
|- | |- | ||
| [[Fox McCloud]] || 1 ([[Blaster (Fox)|Blaster]]) | | [[Fox McCloud]] || 1 ([[Blaster (Fox)|Blaster]]) | ||
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| [[King Dedede]] || 1 ([[Waddle Dee Toss]]) | | [[King Dedede]] || 1 ([[Waddle Dee Toss]]) | ||
|- | |- | ||
| [[Kirby]] || 1 ([[Final Cutter]]) | | [[Kirby]] || 1(+1) ([[Final Cutter]], [[Swallow|Copying]] a character's projectile attack) | ||
|- | |- | ||
| [[Link]] || ''SSB64'': 2 ([[Boomerang]], [[Link's Bomb|Bomb]])<br> | | [[Link]] || ''SSB64'': 2 ([[Boomerang]], [[Link's Bomb|Bomb]])<br> | ||
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| [[Lucas]] || 3 ([[PK Freeze]], [[PK Fire]], [[PK Thunder]]) | | [[Lucas]] || 3 ([[PK Freeze]], [[PK Fire]], [[PK Thunder]]) | ||
|- | |- | ||
| [[Lucario]] || | | [[Lucario]] || 1 ([[Aura Sphere]]) <br> | ||
|- | |- | ||
| [[Luigi]] || 1 ([[Fireball]]) | | [[Luigi]] || 1 ([[Fireball]]) |
Revision as of 01:22, April 20, 2008
A projectile is any hitbox able to leave the user's damagable collision bubbles and move by itself, and most of them can be reflected. Mines are exceptions: they are also classified as projectiles, but they can not be reflected or move by themselves. Ness' yoyo is also an exception, as it is not classified as a projectile despite its glitch. All non-item projectile attacks in Melee are special attacks and throws, usually neutral B. Common examples of projectiles include: Falco's laser (neutral B), Samus' missiles (forward B) and Young Link's bombs (down B). An example of a throw projectile is Mewtwo's forward throw, which launches multiple tiny Shadow Balls which can damage any character.
A majority of characters in Melee has at least one projectile attack; the characters that don't are Captain Falcon, Donkey Kong, Ganondorf, Jigglypuff, Marth, Roy, Ike, and Meta Knight . It is considered a significant disadvantage to not have a projectile, because projectiles are very useful in setting up an approach.
Number of Projectiles per Character
Note: This does not include Final Smashes.