Projectile: Difference between revisions
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A '''projectile''' is any [[hitbox]] able to leave the | A '''projectile''' is any [[hitbox]] able to leave the user's damagable [[Hitbox#Collision_Bubbles|collision bubble]]s. [[Ness]]' yoyo is an exception, as it is not classified as a projectile despite it's [[yoyo Glitch|glitch]]. All non-item projectile attacks in [[Super Smash Bros. Melee|Melee]] are [[special attack]]s, usually [[neutral B]]. Common examples of projectiles include [[Falco]]'s laser (neutral B), [[Samus]]' missiles ([[forward B]]) and [[Peach]]'s turnips ([[down B]]). | ||
A majority of characters in Melee | A majority of characters in Melee has at least one projectile attack; the characters that don't are [[Captain Falcon]], [[Donkey Kong]], [[Ganondorf]], [[Jigglypuff]], [[Marth]] and [[Roy]]. It is considered a significant disadvantage to not have a projectile, because projectiles are very useful in setting up an [[approach]]. |
Revision as of 12:02, October 26, 2006
A projectile is any hitbox able to leave the user's damagable collision bubbles. Ness' yoyo is an exception, as it is not classified as a projectile despite it's glitch. All non-item projectile attacks in Melee are special attacks, usually neutral B. Common examples of projectiles include Falco's laser (neutral B), Samus' missiles (forward B) and Peach's turnips (down B).
A majority of characters in Melee has at least one projectile attack; the characters that don't are Captain Falcon, Donkey Kong, Ganondorf, Jigglypuff, Marth and Roy. It is considered a significant disadvantage to not have a projectile, because projectiles are very useful in setting up an approach.