Recovery: Difference between revisions

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!Description
!Description
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|{{SSBU|Banjo & Kazooie}}||N/A
|{{SSBU|Banjo & Kazooie}}||The duo can perform two midair jumps like Charizard and Ridley. [[Shock Spring Jump]] is used to gain vertical distance, holding the special button will boost the distance recovered. [[Wonderwing]] provides good horizontal distance and is invincible against most attacks, however using the move 5 times within a stock will render the move useless. Neither moves put Banjo & Kazooie into their [[helpless]] state, so these moves can be used together along with their midair jumps and air dodge. Finally, using the explosions from [[Rear Egg]]'s grenades can be used to regain the duo's recovery moves.
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|{{SSBU|Bayonetta}}||[[Witch Twist]] grants less height, takes longer to sweetspot ledges, and can no longer sweetspot ledges from behind at all. However, the reintroduction of directional air dodges give Bayonetta an extra, somewhat useful recovery option.
|{{SSBU|Bayonetta}}||[[Witch Twist]] grants less height, takes longer to sweetspot ledges, and can no longer sweetspot ledges from behind at all. However, the reintroduction of directional air dodges give Bayonetta an extra, somewhat useful recovery option.
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