Trophy: Difference between revisions
→Trivia
(→Trivia) |
(→Trivia) |
||
Line 140: | Line 140: | ||
*In hacking ''Super Smash Bros. Brawl'', it has been discovered that some of the playable characters had different trophies that were meant to be their main trophy earned from beating Classic Mode with that character, but were taken out and replaced with the ones players see in the final version of the game. This could possibly mean that these were planned for the characters' main artwork and CSPs were to be reminiscent, or possibly that alternate trophies were originally going to return in ''Brawl''. A video of the unused trophies can be seen [http://www.youtube.com/watch?v=ipxV9dx2tW4 here]. | *In hacking ''Super Smash Bros. Brawl'', it has been discovered that some of the playable characters had different trophies that were meant to be their main trophy earned from beating Classic Mode with that character, but were taken out and replaced with the ones players see in the final version of the game. This could possibly mean that these were planned for the characters' main artwork and CSPs were to be reminiscent, or possibly that alternate trophies were originally going to return in ''Brawl''. A video of the unused trophies can be seen [http://www.youtube.com/watch?v=ipxV9dx2tW4 here]. | ||
*When purchasing a trophy in ''Super Smash Bros. for Wii U'', it will be marked as a newly collected trophy, regardless of whether or not the player owns it. | *When purchasing a trophy in ''Super Smash Bros. for Wii U'', it will be marked as a newly collected trophy, regardless of whether or not the player owns it. | ||
*''[[Super Smash Bros.]]'' (counting both for [[N64]] and [[VC]] for [[Wii]]) and ''[[Super Smash Bros. Ultimate]]'' are the only two games in the series to not feature collectible | *''[[Super Smash Bros.]]'' (counting both for [[N64]] and [[VC]] for [[Wii]]) and ''[[Super Smash Bros. Ultimate]]'' are the only two games in the series to not feature collectible trophies. | ||
*The integration of [[amiibo]] in ''Smash 4'' and ''Ultimate'' appears to be a defictionalization of the role of trophies in the lore of the ''Smash'' series, particularly the interpretation used by Sakurai in the lead-up to ''Ultimate''; the amiibo are real-life versions of the in-game trophies, and summon a "living" version of the fighter in the imaginary ''Smash Bros.'' world when activated. This "summoning" ability also holds true for [[Marth]], [[Lucina]], [[Ike]] and [[Robin]] in ''{{s|fireemblemwiki|Fire Emblem Fates}}'', and the versions of the characters met in-game are explicitly implied to be their ''Smash'' incarnations. | *The integration of [[amiibo]] in ''Smash 4'' and ''Ultimate'' appears to be a defictionalization of the role of trophies in the lore of the ''Smash'' series, particularly the interpretation used by Sakurai in the lead-up to ''Ultimate''; the amiibo are real-life versions of the in-game trophies, and summon a "living" version of the fighter in the imaginary ''Smash Bros.'' world when activated. This "summoning" ability also holds true for [[Marth]], [[Lucina]], [[Ike]] and [[Robin]] in ''{{s|fireemblemwiki|Fire Emblem Fates}}'', and the versions of the characters met in-game are explicitly implied to be their ''Smash'' incarnations. | ||
** Additionally, the existence of amiibo implies that the "real world" in the games' backstory is the world as it exists and not a fictional rendition thereof, whereas the "world of imagination" can be seen as the ''Smash Bros.'' games themselves, as the games' fighters are brought to life through [[Masahiro Sakurai]]'s imagination and creativity and are entirely fictional. | ** Additionally, the existence of amiibo implies that the "real world" in the games' backstory is the world as it exists and not a fictional rendition thereof, whereas the "world of imagination" can be seen as the ''Smash Bros.'' games themselves, as the games' fighters are brought to life through [[Masahiro Sakurai]]'s imagination and creativity and are entirely fictional. |