Stall-then-fall: Difference between revisions

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===Stalling===
===Stalling===
Stall-then-fall attacks have their downwards movement disabled if the character attempts to use such a move to cancel hitstun from vertical knockback they have recently received. This behaviour originates from ''Brawl'', where aerial attacks can be used to cancel hitstun, in order to prevent this from being exploited to avoid being KOed vertically. Since special moves cannot cancel hitstun, this does not occur with moves such as the [[Falcon Kick]]. In certain situations this can result in hovering motionless in the air, known as the [[down air stall]].
Stall-then-fall attacks have their downwards movement disabled if the character attempts to use such a move to cancel hitstun from vertical knockback they have recently received. This behaviour originates from ''Brawl'', where aerial attacks can be used to cancel hitstun, in order to prevent this from being exploited to avoid being KOed vertically. Since special moves cannot cancel hitstun, this does not occur with moves such as the [[Falcon Kick]]. In certain situations this can result in hovering motionless in the air, known as the [[down air stall]]. However as of the {{SSBU|4.0.0}} update for ''Ultimate'' this behaviour has been patched out altogether.


===Platform stalling===
===Platform stalling===
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