Blast line: Difference between revisions
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A '''blast line''' is an invisible boundary on a [[stage]] that a [[character]] cannot cross without getting [[KO]]'d, and causing an opponent to go beyond them are the standard means of KOing opponents outside of non-standard modes. Blast lines are usually placed beyond the borders of the screen in which the stage is shown. | A '''blast line''' is an invisible boundary on a [[stage]] that a [[character]] cannot cross without getting [[KO]]'d, and causing an opponent to go beyond them are the standard means of KOing opponents outside of non-standard modes. Blast lines are usually placed beyond the borders of the screen in which the stage is shown. | ||
There are four blast lines, usually referred to as "bottom"/"lower", "left", "right", and "upper"/"ceiling" (alternatively, "north"/"south"/"east"/"west"). ''[[Super Smash Bros. Brawl]]'' | There are four blast lines, usually referred to as "bottom"/"lower", "left", "right", and "upper"/"ceiling" (alternatively, "north"/"south"/"east"/"west"). From ''[[Super Smash Bros. Brawl]]'' onward, a diagonal-pointing explosion is displayed if a character is KO'd in a corner, but this is only to improve the explosion's visibility. | ||
==Overview== | ==Overview== |