Up tilt: Difference between revisions

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==Notable up tilts==
==Notable up tilts==
*Uniquely, [[Ganondorf]]'s up tilt has a [[vacuum]] effect during its startup from ''Brawl'' onwards. It also instantly [[shield break|breaks shields]] when struck with the sweetspot from ''Smash 4'' onwards, and is furthermore the strongest and slowest [[tilt attack]] in every game in which it appears, often by a significant distance.
*[[Ganondorf]]'s up tilt, known as the Volcano Kick, has the longest startup for an up tilt, but deals high damage and extreme knockback. From ''Brawl'' onwards, it also creates a [[vacuum]] that draws other characters towards him, and is notable from ''Smash 4'' onwards for instantly [[Shield break|breaking full shields]] with its {{b|sweetspot|hitbox}}.
*[[Captain Falcon]]'s up tilt, from ''Smash 4'' onwards, [[spike]]s at his heel. This makes it the only up tilt that is a conventional spike. Conversely, [[Samus]] and [[Dark Samus]]'s shared up tilt, from ''Melee'' onwards, is an [[unconventional meteor smash|unconventional spike]].
*[[Marth]]'s up tilt in ''Melee'' covers a large area around him, has long range, and relatively low ending lag, making it one of the best anti-air options in the game, and allowing it to combo into subsequent up tilts, aerial attacks, and even a grab or forward smash against [[fast faller]]s, while it can KO floaty characters at mid-high percentages.
*[[Mega Man]]'s up tilt is a jumping uppercut that actually causes him to leave the ground, being one of only two tilts along with [[Simon]] and [[Richter]]'s [[down tilt]] to put its user in the air.
*From ''Smash 4'' onward, [[Captain Falcon]]'s up tilt [[meteor smash]]es opponents who are struck with his heel, making it the only up tilt in the series that is a conventional meteor smash. Conversely, from ''Melee'' onward, [[Samus]] and [[Dark Samus]]'s shared up tilt is an [[unconventional meteor smash]].
*[[Snake]]'s up tilt in ''Brawl'' is often considered the best in the game due to its high knockback, fast startup, and huge disjointed hitbox. In ''Ultimate'', its hitboxes have become smaller, but it still sports a frightening combination of speed and power, causing it to handily retain its status as one of the best up tilts in the game.
*In ''Brawl'', [[King Dedede]]'s up tilt has more knockback than his uncharged [[up smash]], and the third highest knockback of any up tilt, after those of Ganondorf and Snake, along with being not particularly slow, making it one of the best up tilts in the game. In later games, its knockback has been reduced to the point of being weaker than his up smash.
*{{SSB|Kirby}}'s up tilt in ''Smash 64'' is considered overall one of the best moves in any ''Smash'' game, due to its extremely low lag (lasting only 16 [[frame]]s), high damage output, and hugely disjointed hitbox. It is notable for its ability to easily and quickly rack up damage and [[shield break combo|break shields]], as well as being able to outspace some characters' reliable approach options on its own (such as {{SSB|Yoshi}}'s).
*[[Mega Man]]'s up tilt is very fast to start up and incredibly powerful, with among the highest knockback of any tilt (KOing at around 85%, earlier than even some uncharged up smashes), but has extremely high ending lag. Additionally, it is one of only two tilts in the series along with [[Simon]] and [[Richter]]'s shared [[down tilt]] that causes the user to functionally leave the ground.


{{Attacks}}
{{Attacks}}