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|[[Squirtle]]||[[Water Gun]]||Works similarly to Mario's [[F.L.U.D.D.]], but it can damage opponents. Unlike Mario, Squirtle also retains its charge even after getting KOed. | |[[Squirtle]]||[[Water Gun]]||Works similarly to Mario's [[F.L.U.D.D.]], but it can damage opponents. Unlike Mario, Squirtle also retains its charge even after getting KOed. | ||
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|[[Toon Link]]||[[Hero's Bow]]||Works similarly to Link's [[Hero's Bow]], but the arrows travel | |[[Toon Link]]||[[Hero's Bow]]||Works similarly to Link's [[Hero's Bow]], but the arrows travel more slowly. | ||
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|[[Villager]]||[[Pocket]]||Villager extends his hand and grabs hold of any one [[item]] or projectile in a short range. The item or projectile is then stored away until neutral special is used again. If the stored item is something Villager can hold, it will be placed into his hand. If not, it will be launched forward as a projectile. Almost any item can be pocketed, and in general, any projectile which is [[reflector|reflectable]] can be pocketed. | |[[Villager]]||[[Pocket]]||Villager extends his hand and grabs hold of any one [[item]] or projectile in a short range. The item or projectile is then stored away until neutral special is used again. If the stored item is something Villager can hold, it will be placed into his hand. If not, it will be launched forward as a projectile. Almost any item can be pocketed, and in general, any projectile which is [[reflector|reflectable]] can be pocketed. |
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