Edgeguarding: Difference between revisions

1,744 bytes added ,  17 years ago
no edit summary
No edit summary
Line 1: Line 1:
'''Edge-guarding''' is the attempt to prevent an off-stage [[recovery|recovering]] enemy from reaching the stage.  Players can achieve this in many ways, and the struggle between an edge-guarder and his enemy leads to many strategies and [[mindgames]].
'''Edge-guarding''' is the attempt to prevent an off-stage [[recovery|recovering]] enemy from reaching the stage.  Players can achieve this in many ways, and the struggle between an edge-guarder and his enemy leads to many strategies and [[mindgames]].
==What is Edgeguarding?==
'''Edgeguarding''' is a critical technique in which you use your moves to prevent the foe from getting back to the stage or grabbing the edge.
There are two main methods of edgeguarding. One is to run or jump off the stage and attack, the other is to stay on the stage and attack your opponent when they recover should they fail to [[sweetspot]] the ledge.
Any character can edgeguard, although some are better at it than others. Fox's Down+B (AKA The Shine) in mid-air is a very effective edgeguarding move. You jump off the stage, hit the opponent with a shine as they recover, jump quickly to cancel the lag and recover onto the stage yourself. This is known as ShineSpiking.
Likewise, certain characters are worse at avoiding being edgeguarded. These are usually characters with very predictable recoveries ([[Captain Falcon]]) or very poor recoveries ([[Falco]] or [[Dr. Mario]])
==Examples of Edgeguarding==
[[Bowser]]: [[Fire Breath]], [[SHFFL]] Back-air on the edge of the stage.
[[Samus Aran]]: Homing/Heatseeking Missile (Left+B, Right+B), at edge of stage.
[[Ganondorf]]/[[Captain Falcon]]: Down Air on the very edge of the stage.
[[Mario]]/[[Dr. Mario]]: Side+B (Cape) on the stage, to make the characters turn and fail to grab the edge, jump off the stage and Back-Air.
[[Sheik]]: B (Needle) on the stage, use needles to hit enemies as they try to recover, the more this is done
the more damage inflicted, and the farther back they go when hit making it harder for characters to come back.
These are just examples and basics, more can and are found everyday. There is a healthy stash of videos on Youtube and other video hosting sites where you can see more edgeguarding techniques at work.


== Edge-guarding strategies ==
== Edge-guarding strategies ==
Anonymous user