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*{{buff|[[Headbutt]] is faster, deals more damage when on the ground and in the air (5% → 10%/8% (grounded), 10% → 14%/8% (aerial)) although its knockback was compensated (0 (base), 100 (scaling) → 20/40 (grounded), 30/40 (aerial)), and DK can now also [[bury]] his opponents while he is in midair. Since buried characters now can receive knockback when buried, Headbutt can now combo more easily into Giant Punch or other attacks. It can also be used as an inferior version of {{SSBB|Mario}}'s [[cape glide]], giving DK another [[edgeguarding]] option. Its meteor hitbox is also easier to land.}} | *{{buff|[[Headbutt]] is faster, deals more damage when on the ground and in the air (5% → 10%/8% (grounded), 10% → 14%/8% (aerial)) although its knockback was compensated (0 (base), 100 (scaling) → 20/40 (grounded), 30/40 (aerial)), and DK can now also [[bury]] his opponents while he is in midair. Since buried characters now can receive knockback when buried, Headbutt can now combo more easily into Giant Punch or other attacks. It can also be used as an inferior version of {{SSBB|Mario}}'s [[cape glide]], giving DK another [[edgeguarding]] option. Its meteor hitbox is also easier to land.}} | ||
*{{buff|[[Spinning Kong]] goes slightly farther, both horizontally and vertically. It can also be used to completely negate all momentum due to the introduction of [[momentum canceling]], and the grounded version has super armor. The aerial version also deals 3% more damage (33% → 36%).}} | *{{buff|[[Spinning Kong]] goes slightly farther, both horizontally and vertically. It can also be used to completely negate all momentum due to the introduction of [[momentum canceling]], and the grounded version has super armor. The aerial version also deals 3% more damage (33% → 36%).}} | ||
**{{buff|In addition to momentum canceling, Spinning Kong is also completely immune to the "pushing effect" of attacks such as wind or water. | |||
*{{buff|DK now has access to the "[https://youtu.be/O3CmvJM-Rq8 Invincicopter]" allowing him to use grounded Spinning Kong while being completely invincible.}} | *{{buff|DK now has access to the "[https://youtu.be/O3CmvJM-Rq8 Invincicopter]" allowing him to use grounded Spinning Kong while being completely invincible.}} | ||
*{{change|Grounded spinning Kong's loop hitboxes deal less damage (8% → 4-5%) and knockback reducing their damage output but making them connect more reliably.}} | *{{change|Grounded spinning Kong's loop hitboxes deal less damage (8% → 4-5%) and knockback reducing their damage output but making them connect more reliably.}} |
edits