Donkey Kong (SSB4): Difference between revisions

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**{{buff|The weakening of [[SDI]] makes Spinning Kong significantly more difficult to escape from.}}
**{{buff|The weakening of [[SDI]] makes Spinning Kong significantly more difficult to escape from.}}
**{{nerf|Grounded Spinning Kong's loop hits deal 1.7% less damage (3% → 1.3%).}}
**{{nerf|Grounded Spinning Kong's loop hits deal 1.7% less damage (3% → 1.3%).}}
**{{nerf|Donkey Kong can no longer perform the "Invincicopter". Additionally while aerial Spinning Kong can still be used for momentum canceling, its effect is significantly weaker as Donkey Kong can no longer use hitstun canceling to reduce his launch speed and make greater use of Spinning Kong.}}  
**{{nerf|Donkey Kong can no longer perform the "Invincicopter". Additionally if DK lands with aerial Spinning Kong before he goes into free fall, it will no longer auto-cancel on landing but instead, DK will go through his grounded Spinning Kong ending lag animation making it significantly easier to punish on landing. Lastly, while aerial Spinning Kong can still be used for momentum canceling, its effect is significantly weaker as Donkey Kong can no longer use hitstun canceling to reduce his launch speed and make greater use of Spinning Kong.}}  
**{{change|Grounded Spinning Kong's animation has changed. Donkey Kong now performs a series of [[wikipedia:Professional wrestling attacks#Clothesline|discus clotheslines]] and [[Wikipedia:Professional wrestling attacks#Spinning back fist|spinning backfists]] before striking a flexing pose upon finishing. This new animation lengthens its duration (frames 19-56 → 19-62) and improves its vertical range, but increases its ending lag (FAF 85 → 94).}}
**{{change|Grounded Spinning Kong's animation has changed. Donkey Kong now performs a series of [[wikipedia:Professional wrestling attacks#Clothesline|discus clotheslines]] and [[Wikipedia:Professional wrestling attacks#Spinning back fist|spinning backfists]] before striking a flexing pose upon finishing. This new animation lengthens its duration (frames 19-56 → 19-62) and improves its vertical range, but increases its ending lag (FAF 85 → 94).}}
*[[Hand Slap]]:
*[[Hand Slap]]:
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