Donkey Kong (SSB4): Difference between revisions

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*[[Giant Punch]]:
*[[Giant Punch]]:
**{{buff|Uncharged Giant Punch has decreased start-up lag (frame 25 → 18 (clean grounded/clean aerial)/19 (late grounded/late aerial)) and no longer has a sourspot.}}
**{{buff|Uncharged Giant Punch has decreased start-up lag (frame 25 → 18 (clean grounded/clean aerial)/19 (late grounded/late aerial)) and no longer has a sourspot.}}
**{{buff|Fully charged Giant Punch's has increased super [[armor]] frames (frames 17-20 → 11-20).}}
**{{buff|Grounded fully charged Giant Punch has increased super [[armor]] frames (frames 17-20 → 11-20).}}
**{{buff|Giant Punch now has transcendent priority, improving its reliability.}}
**{{buff|Giant Punch now has transcendent priority, improving its reliability.}}
**{{buff|The 19% damage increase to shields and the increase to shieldstun significantly improve fully charged Giant Punch's shield pressuring potential. However, its extra shield damage was reduced (2 → 0).}}
**{{buff|The 19% damage increase to shields and the increase to shieldstun significantly improve fully charged Giant Punch's shield pressuring potential. However, its extra shield damage was reduced (2 → 0).}}
**{{nerf|Giant Punch takes longer to fully charge (127 frames → 144) and has increased ending lag (FAF 45 → 48 (uncharged), FAF 59 → 63 (fully charged)).}}
**{{nerf|Giant Punch takes longer to fully charge (127 frames → 144) and has increased ending lag (FAF 45 → 48 (uncharged), FAF 59 → 63 (fully charged)). The early hit was also removed for grounded fully charged Giant Punch increasing its startup lag (frame 18 → 19).}}
**{{change|Giant Punch's wind-up is lower pitched.}}
**{{change|Giant Punch's wind-up is lower pitched.}}
*[[Headbutt]]:
*[[Headbutt]]:
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