Trophy: Difference between revisions
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Trophies were not present in the original ''[[Super Smash Bros.]]''. However, two precursors to their debut in ''[[Super Smash Bros. Melee]]'' can be seen in the game. | Trophies were not present in the original ''[[Super Smash Bros.]]''. However, two precursors to their debut in ''[[Super Smash Bros. Melee]]'' can be seen in the game. | ||
In the game's opening sequence, [[Continue]] screen, and ending sequence, all characters are depicted as plush dolls that appear to come to life; ''Melee'' later introduced [[On-screen_appearance#In_Super_Smash_Bros._Melee|on-screen appearances]] where characters are depicted as trophies that come to life before battles | In the game's opening sequence, [[Continue]] screen, and ending sequence, all characters are depicted as plush dolls that appear to come to life; ''Melee'' later introduced [[On-screen_appearance#In_Super_Smash_Bros._Melee|on-screen appearances]] where characters are depicted as trophies that come to life before battles, and ''Brawl'' later made this a central plot point in the [[Subspace Emissary]]. | ||
Furthermore, ''Smash 64'' includes [[List of character biographies|biographies]] of the twelve [[List of Super Smash Bros. series characters|playable characters]], with the eight [[starter character]]s' biographies available from the start and the remaining four unlocked at the same time as [[Unlockable character#Super Smash Bros.|those characters]]. Similar in presentation to trophies, the model of the character is animated, displaying various attacks, animations and poses for the character, as well as providing names for their special moves. The model can also be rotated by holding the [[Z button]] and moving the [[Control Stick]]. Later games had most of these features, though these biographies did not include moving models of the subject. | Furthermore, ''Smash 64'' includes [[List of character biographies|biographies]] of the twelve [[List of Super Smash Bros. series characters|playable characters]], with the eight [[starter character]]s' biographies available from the start and the remaining four unlocked at the same time as [[Unlockable character#Super Smash Bros.|those characters]]. Similar in presentation to trophies, the model of the character is animated, displaying various attacks, animations and poses for the character, as well as providing names for their special moves. The model can also be rotated by holding the [[Z button]] and moving the [[Control Stick]]. Later games had most of these features, though these biographies did not include moving models of the subject. | ||
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*The integration of [[amiibo]] in ''Smash 4'' and ''Ultimate'' appears to be a defictionalization of the role of trophies in the lore of the ''Smash'' series, particularly the interpretation used by Sakurai in the lead-up to ''Ultimate''; the amiibo are real-life versions of the in-game trophies, and summon a "living" version of the fighter in the imaginary ''Smash Bros.'' world when activated. This "summoning" ability also holds true for [[Marth]], [[Lucina]], [[Ike]] and [[Robin]] in ''{{s|fireemblemwiki|Fire Emblem Fates}}'', and the versions of the characters met in-game are explicitly implied to be their ''Smash'' incarnations. | *The integration of [[amiibo]] in ''Smash 4'' and ''Ultimate'' appears to be a defictionalization of the role of trophies in the lore of the ''Smash'' series, particularly the interpretation used by Sakurai in the lead-up to ''Ultimate''; the amiibo are real-life versions of the in-game trophies, and summon a "living" version of the fighter in the imaginary ''Smash Bros.'' world when activated. This "summoning" ability also holds true for [[Marth]], [[Lucina]], [[Ike]] and [[Robin]] in ''{{s|fireemblemwiki|Fire Emblem Fates}}'', and the versions of the characters met in-game are explicitly implied to be their ''Smash'' incarnations. | ||
** Additionally, the existence of amiibo implies that the "real world" in the games' backstory is the world as it exists and not a fictional rendition thereof, whereas the "world of imagination" can be seen as the ''Smash Bros.'' games themselves, as the games' fighters are brought to life through [[Masahiro Sakurai]]'s imagination and creativity and are entirely fictional. | ** Additionally, the existence of amiibo implies that the "real world" in the games' backstory is the world as it exists and not a fictional rendition thereof, whereas the "world of imagination" can be seen as the ''Smash Bros.'' games themselves, as the games' fighters are brought to life through [[Masahiro Sakurai]]'s imagination and creativity and are entirely fictional. | ||