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The primary difference distinguishing Chrom from Roy is that his sword attacks lack a hilt sweetspot, instead dealing consistent damage across the entire blade, akin to Lucina's Parallel Falchion; this makes Chrom far more consistent and gives him vastly superior spacing abilities at the cost of partially losing some of Roy's potentially devastating damage output and KOing ability. Chrom's neutral attack, forward tilt and up tilt all have altered animations where Chrom holds his sword in a standard grip; forward tilt in particular has vastly improved range since Chrom moves slightly forward during the move, and the altered animation means that it hits much lower as well, being able to hit ledge-hanging opponents. Additionally, Chrom does not have flame properties on his up smash, down aerial, or any of his special moves, unlike Roy. His [[Flare Blade]] is nearly identical in function to Roy's version, although it uses the [[normal]] effect, and it is aesthetically different as well. His [[Double-Edge Dance]] is nearly identical in function to Lucina's Dancing Blade, due to its lack of a hilt sweetspot, and the finishing hits not using the flame effect. His up special, [[Soaring Slash]], is a unique move that is functionally similar to Ike's [[Aether]]; it features Chrom ascending while twirling with his sword in his hand before quickly descending downward, albeit without throwing the sword up first; while the move offers decent vertical distance, the move's near-complete lack of horizontal distance, coupled with it being Chrom's only recovery option, results in Chrom's recovery often being widely regarded as one of the worst in the entire game. His [[Counter]] is nearly identical to Roy's version, but does not use the flame effect, and deals slightly more knockback. Finally, his Final Smash, [[Awakening Aether]], is a unique move, with Chrom dashing forward to catch his opponents rather than standing still. Additionally Chrom has a unique victory quote if he wins against Lucina; in any of his three victory screens, he may say, "Our bond is stronger than steel." | The primary difference distinguishing Chrom from Roy is that his sword attacks lack a hilt sweetspot, instead dealing consistent damage across the entire blade, akin to Lucina's Parallel Falchion; this makes Chrom far more consistent and gives him vastly superior spacing abilities at the cost of partially losing some of Roy's potentially devastating damage output and KOing ability. Chrom's neutral attack, forward tilt and up tilt all have altered animations where Chrom holds his sword in a standard grip; forward tilt in particular has vastly improved range since Chrom moves slightly forward during the move, and the altered animation means that it hits much lower as well, being able to hit ledge-hanging opponents. Additionally, Chrom does not have flame properties on his up smash, down aerial, or any of his special moves, unlike Roy. His [[Flare Blade]] is nearly identical in function to Roy's version, although it uses the [[normal]] effect, and it is aesthetically different as well. His [[Double-Edge Dance]] is nearly identical in function to Lucina's Dancing Blade, due to its lack of a hilt sweetspot, and the finishing hits not using the flame effect. His up special, [[Soaring Slash]], is a unique move that is functionally similar to Ike's [[Aether]]; it features Chrom ascending while twirling with his sword in his hand before quickly descending downward, albeit without throwing the sword up first; while the move offers decent vertical distance, the move's near-complete lack of horizontal distance, coupled with it being Chrom's only recovery option, results in Chrom's recovery often being widely regarded as one of the worst in the entire game. His [[Counter]] is nearly identical to Roy's version, but does not use the flame effect, and deals slightly more knockback. Finally, his Final Smash, [[Awakening Aether]], is a unique move, with Chrom dashing forward to catch his opponents rather than standing still. Additionally Chrom has a unique victory quote if he wins against Lucina; in any of his three victory screens, he may say, "Our bond is stronger than steel." | ||
=== | ===Assist role=== | ||
Despite him being a separate playable fighter, {{SSBU|Robin}} continues to summon Chrom in the [[Pair Up]] Final Smash, and Chrom continues to appear in one of Robin's victory poss as well. Prior to version 3.0.0, Chrom shared the standard ''Fire Emblem'' victory theme with Marth, Roy and Ike, despite fellow ''Awakening'' characters Robin and Lucina now having a new victory theme based on ''Fire Emblem Awakening''{{'}}s "Id (Purpose)." Additionally, the Chrom {{SSBU|Mii Swordfighter}} costume also returns as an unlockable outfit after being DLC in the previous installment. | Despite him being a separate playable fighter, {{SSBU|Robin}} continues to summon Chrom in the [[Pair Up]] Final Smash, and Chrom continues to appear in one of Robin's victory poss as well. Prior to version 3.0.0, Chrom shared the standard ''Fire Emblem'' victory theme with Marth, Roy and Ike, despite fellow ''Awakening'' characters Robin and Lucina now having a new victory theme based on ''Fire Emblem Awakening''{{'}}s "Id (Purpose)." Additionally, the Chrom {{SSBU|Mii Swordfighter}} costume also returns as an unlockable outfit after being DLC in the previous installment. | ||
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