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EndGenuity (talk | contribs) (god this one was tough) |
EndGenuity (talk | contribs) m (on second thought.....i could have easily found this myself lol) |
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==Reception== | ==Reception== | ||
While Basic Brawl received positive attention when first announced, as well as significant interest and hype, it later became one of the most criticized modes of ''Brawl''; criticism was especially harsh because of the mode's inferiority to both local multiplayer and online modes of other popular games at the time (such as ''{{S|mariowiki|Mario Kart Wii}}''). Many of the mode's problems are believed to arise from [[Masahiro Sakurai]]'s wish to not have an online ranking system or allow players to be insulted through voice chat, reservations he mentioned in an interview with IGN. | While Basic Brawl received positive attention when first announced, as well as significant interest and hype, it later became one of the most criticized modes of ''Brawl''; criticism was especially harsh because of the mode's inferiority to both local multiplayer and online modes of other popular games at the time (such as ''{{S|mariowiki|Mario Kart Wii}}''). Many of the mode's problems are believed to arise from [[Masahiro Sakurai]]'s wish to not have an online ranking system or allow players to be insulted through voice chat, reservations he mentioned in [https://www.ign.com/articles/2008/02/21/gdc-2008-sakurai-on-super-smash-bros-brawl an interview with IGN]. | ||
The inability to customize the rules was the mode's biggest criticism, due to being considered both restrictive without the ability to play any type of match beyond 2 minute time matches and lenient due to the total lack of stage control resulting in less popular stages frequently being picked. [[Temple]], in particular, gained infamy in ''Brawl'' for being an overly common stage on Basic Brawl for this reason. Players additionally had no control over who could enter matches, which prevented players from choosing to do one-on-one or three-way matches, whether with human players or CPUs. | The inability to customize the rules was the mode's biggest criticism, due to being considered both restrictive without the ability to play any type of match beyond 2 minute time matches and lenient due to the total lack of stage control resulting in less popular stages frequently being picked. [[Temple]], in particular, gained infamy in ''Brawl'' for being an overly common stage on Basic Brawl for this reason. Players additionally had no control over who could enter matches, which prevented players from choosing to do one-on-one or three-way matches, whether with human players or CPUs. |
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