Yoshi's Story: Difference between revisions

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Yoshi's Story is a very basic, neutral stage, similar in structure to {{SSBM|Battlefield}}. The bottom part is primarily flat with the left and right side sloped down at a minor angle. There are three platforms that float above the bottom platform: A low left one, a high middle one, and a low right one. The main platform has walls which continue to the bottom of the stage, unlike Battlefield, so that characters cannot become stuck on the bottom trying to recover. Yoshi's Story's blast lines are much closer to the stage than in other tournament legal stages, meaning that KOs occur more easily.  
Yoshi's Story is a very basic, neutral stage, similar in structure to {{SSBM|Battlefield}}. The bottom part is primarily flat with the left and right side sloped down at a minor angle. There are three platforms that float above the bottom platform: A low left one, a high middle one, and a low right one. The main platform has walls which continue to the bottom of the stage, unlike Battlefield, so that characters cannot become stuck on the bottom trying to recover. Yoshi's Story's blast lines are much closer to the stage than in other tournament legal stages, meaning that KOs occur more easily.  


The stage also features a small floating cloud, colloquially dubbed "Randall" (see below). Additionally, there are [[Shy Guys]] which fly around in groups of 1-6 in a line. If items are enabled, specifically [[food]], the Shy Guys will be holding food which they release onto the stage when hit. Even when food is not present, Shy Guys can affect gameplay: they will interfere with projectiles, and moves such as [[Green Missile]] and [[Raptor Boost]], and they are useful for countering [[stale-move negation]], through hitting them with attacks not commonly used.
The stage also features a small floating cloud, colloquially dubbed "Randall" (see below). Additionally, there are [[Shy Guy]]s which fly around in groups of 1-6 in a line. If items are enabled, specifically [[food]], the Shy Guys will be holding food which they release onto the stage when hit. Even when food is not present, Shy Guys can affect gameplay: they will interfere with projectiles, and moves such as [[Green Missile]] and [[Raptor Boost]], and they are useful for countering [[stale-move negation]], through hitting them with attacks not commonly used.


In ''Ultimate'', the Shy Guys always carry food regardless of item settings. However, with hazards toggled to “off”, the Shy Guys, as well as the cloud, do not appear.
In ''Ultimate'', the Shy Guys always carry food regardless of item settings. However, with hazards toggled to “off”, the Shy Guys, as well as the cloud, do not appear.
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