PK Thunder: Difference between revisions

17 bytes added ,  5 years ago
→‎PK Thunder 2: wall refresh is also in Ultimate
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(→‎PK Thunder 2: wall refresh is also in Ultimate)
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While it is a strong recovery move, it is also very linear and predictable. As the move causes [[helpless|helplessness]] if it ends in mid-air, it is extremely susceptible to [[gimp]]s as the projectile produced by PK Thunder can be destroyed, [[Absorption|absorbed]], [[Reflection|reflected]], [[pocket]]ed, or blocked by the stage.
While it is a strong recovery move, it is also very linear and predictable. As the move causes [[helpless|helplessness]] if it ends in mid-air, it is extremely susceptible to [[gimp]]s as the projectile produced by PK Thunder can be destroyed, [[Absorption|absorbed]], [[Reflection|reflected]], [[pocket]]ed, or blocked by the stage.


In ''Smash 4'', if Ness or Lucas hit a wall during PK Thunder 2, they can use the move again in midair, but only during the moment between hitting the wall and entering their helpless animations. They can only do this once; hitting a wall again with the second PK Thunder without touching the ground or grabbing the ledge will result in immediate helplessness.
In ''Smash 4'' and ''Ultimate'', if Ness or Lucas hit a wall during PK Thunder 2, they can use the move again in midair, but only during the moment between hitting the wall and entering their helpless animations. They can only do this once; hitting a wall again with the second PK Thunder without touching the ground or grabbing the ledge will result in immediate helplessness.


===Ness' version===
===Ness' version===
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