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*{{buff|[[Jolt Haymaker]] has more range when the hitbox is used directly after commencing the move.}} | *{{buff|[[Jolt Haymaker]] has more range when the hitbox is used directly after commencing the move.}} | ||
*{{buff|[[Slip Counter]] has less endlag.}} | *{{buff|[[Slip Counter]] has less endlag.}} | ||
=={{SSBU|Mii Brawler}}== | |||
*{{buff|Adjusted the second hit of jab to make it easier to hit multiple times when continuing with rapid jab.}} | |||
*{{buff|Rapid jab has more range.}} | |||
*{{buff|[[Flashing Mach Punch]]'s multihits now connect more reliably.}} | |||
=={{SSBU|Mii Gunner}}== | |||
*{{buff|Up smash's multihits now connect more reliably.}} | |||
=={{SSBU|Pac-Man}}== | |||
*{{buff|Up smash's multihits now connect more reliably.}} | |||
=={{SSBU|Shulk}}== | |||
*{{buff|Second hit of jab has more range.}} | |||
*{{change|Adjusted the launch angle of up smash.}} | |||
*{{buff|Up smash's multihits now connect more reliably.}} | |||
=={{SSBU|Bowser Jr.}}== | |||
*{{change|Adjusted the launch angle of dash attack.}} | |||
*{{buff|Up tilt has less endlag.}} | |||
*{{buff|Up smash deals more knockback.}} | |||
*{{buff|[[Clown Cannon]] has less startup lag when used in the air.}} | |||
*{{change|[[Clown Kart Dash]] travels faster when the move begins.}} | |||
*{{buff|[[Abandon Ship!]]'s hammer hitbox has more range.}} | |||
*{{buff|Abandon Ship!'s hammer hitbox has more active frames.}} | |||
*{{change|Adjusted the launch angle of Abandon Ship!'s Clown Car hitbox when used on the ground.}} | |||
*{{buff|Abandon Ship!'s Clown Car multihits now connect more reliably.}} | |||
=={{SSBU|Duck Hunt}}== | =={{SSBU|Duck Hunt}}== | ||
*{{buff|Up aerial's multihits connect more reliably.}} | *{{buff|Up aerial's multihits now connect more reliably.}} | ||
{{SSBU Updates}} | {{SSBU Updates}} |
edits