Luigi Cyclone: Difference between revisions

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===In ''[[Super Smash Bros. Ultimate]]''===
===In ''[[Super Smash Bros. Ultimate]]''===
In ''Ultimate'', Luigi Cyclone gains almost no vertical distance, and as such its recovery is now horizontal only and it is no longer possible to gimp opponents with the move. However, update 2.0.0 buffed the move as an attack by increasing its knockback, making it a more reliable follow-up from his down throw. It is also given [[invincibility]] during the first few frames of the move (frames 4-8 on grounded version and frames 1-7 on aerial version). As of update 3.0.1, a technique has been found involving Luigi Cyclone where if Luigi uses the move at the edge of a platform and at the final frame of invincibility moves away from the platform, the invincibility will last for the entire duration of the move. This technique has been dubbed the "Super Cyclone", and can be used to avoid punishments for using the move and to edgeguard opponents.
In ''Ultimate'', Luigi Cyclone gains almost no vertical distance, and as such its recovery is now horizontal only and it is no longer possible to gimp opponents with the move. However, update 2.0.0 buffed the move as an attack by increasing its knockback, making it a more reliable follow-up from his down throw. It is also given [[invincibility]] during the first few frames of the move (frames 4-8 on grounded version and frames 1-7 on aerial version). As of update 3.0.1, a technique has been found involving Luigi Cyclone where if Luigi uses the move at the edge of a platform and at the final frame of invincibility moves away from the platform, the invincibility will last for the entire duration of the move. This technique has been dubbed the "Super Cyclone", and can be used to avoid punishments for using the move and to edgeguard opponents. This technique has been removed since 3.1.0.


==Customization==
==Customization==
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