Equipment: Difference between revisions
→Dr. Mario: Updating it for Ultimate
(→Dr. Mario: Updating it for Ultimate) |
|||
Line 57: | Line 57: | ||
===Dr. Mario=== | ===Dr. Mario=== | ||
{{SSB4|Dr. Mario}} has the unique trait of having passive equipment statistics baked into his character: his raw properties are modified as if he were wearing equipment of +15 attack and -50 speed. However, unlike with attack equipment, the knockback formula does include Dr. Mario's increased damage multiplier when calculating the amount of knockback dealt. This modification occurs before any actual equipment is applied (e.g. giving him a +50 speed -15 attack equipment will not "reset" him to zero), and in general is largely invisible to the player. | {{SSB4|Dr. Mario}} has the unique trait of having passive equipment statistics baked into his character: his raw properties are modified as if he were wearing equipment of +15 attack and -50 speed. However, unlike with attack equipment, the knockback formula does include Dr. Mario's increased damage multiplier when calculating the amount of knockback dealt. This modification occurs before any actual equipment is applied (e.g. giving him a +50 speed -15 attack equipment will not "reset" him to zero), and in general is largely invisible to the player. | ||
In Ultimate despite equipment being discontinuing, Dr. Mario still has it tied to his properties. This time with +22 attack & -65 speed modifiers respectively. | |||
==Equipment types== | ==Equipment types== |