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*{{buff|[[Fire Bird]] covers much more distance, and has less startup lag (frame 21 → 20). The charging portion's hits also have decreased SDI multipliers (1.5× → 0.8×), which alongside the weakening of SDI makes them harder to escape, although they still do not link very well.}} | *{{buff|[[Fire Bird]] covers much more distance, and has less startup lag (frame 21 → 20). The charging portion's hits also have decreased SDI multipliers (1.5× → 0.8×), which alongside the weakening of SDI makes them harder to escape, although they still do not link very well.}} | ||
*{{nerf|Fire Bird no longer gives Falco a slight vertical boost at the end of the move, making it slightly harder to recover if Falco overshoots the ledge from behind.}} | *{{nerf|Fire Bird no longer gives Falco a slight vertical boost at the end of the move, making it slightly harder to recover if Falco overshoots the ledge from behind.}} | ||
*{{buff|{{B|Reflector|Falco}} has more range (3u → 3.5u).}} | *{{buff|{{B|Reflector|Falco}} has more range (3u → 3.5u) and now boosts the speed of reflected projectiles (1× → 1.3×).}} | ||
*{{nerf|Reflector deals less damage (6% → 5%), has a lower trip chance (40% → 25%) and deactivates once Falco grabs the device (after frame 33), shortening the window Falco gets to reflect projectiles and making timing of the move more crucial than in ''Brawl''. Its reflection multiplier has also been decreased (1.5× → 1.2×).}} | *{{nerf|Reflector deals less damage (6% → 5%), has a lower trip chance (40% → 25%) and deactivates once Falco grabs the device (after frame 33), shortening the window Falco gets to reflect projectiles and making timing of the move more crucial than in ''Brawl''. Its reflection multiplier has also been decreased (1.5× → 1.2×).}} | ||
*{{nerf|[[Landmaster]] is weaker and has a shorter duration.}} | *{{nerf|[[Landmaster]] is weaker and has a shorter duration.}} |
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