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'''Hotheads''' ({{ja|パサラン|Pasaran}}, ''Pasaran'') are [[item]]s that, when thrown, will slide across the ground releasing bursts of sparks and damaging opponents of the thrower. | '''Hotheads''' ({{ja|パサラン|Pasaran}}, ''Pasaran'') are [[item]]s that, when thrown, will slide across the ground releasing bursts of sparks and damaging opponents of the thrower. They can be made to grow bigger by attacking them, with bigger Hotheads dealing more damage and knockback. However, in contrast to what its ''Brawl'' [[trophy]] says, there is an upper limit to how large the Hothead can become (roughly three times its original diameter). | ||
In ''Brawl'' and ''SSB4'', only [[electric]] and [[flame]] attacks increase the size of Hotheads; in ''Ultimate'', all attacks increase their size. | |||
==Origin== | ==Origin== | ||
[[File:HotheadSMW.png|thumb|left|50px|A Hothead from ''Super Mario World'' | [[File:HotheadSMW.png|thumb|left|50px|A Hothead from ''Super Mario World'']] | ||
In ''[[Super Mario World]]'', Hotheads were enemies that appeared inside [[mariowiki:Wendy's Castle|Wendy Koopa's Castle]] in World 6, {{s|mariowiki|Chocolate Island}}. This level largely consisting of stone blocks, which had Hotheads constantly moving around them. Unlike those in ''Smash'', they were not enlarged by fire and they never disappeared, though small and large versions of the enemy appeared together. | In ''[[Super Mario World]]'', Hotheads were enemies that appeared inside [[mariowiki:Wendy's Castle|Wendy Koopa's Castle]] in World 6, {{s|mariowiki|Chocolate Island}}. This level largely consisting of stone blocks, which had Hotheads constantly moving around them. Unlike those in ''Smash'', they were not enlarged by fire and they never disappeared, though small and large versions of the enemy appeared together. | ||
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==Mechanics== | ==Mechanics== | ||
[[File:Hothead shock.jpg|thumb|A Hothead emitting sparks.]] | [[File:Hothead shock.jpg|thumb|A Hothead emitting sparks.]] | ||
In a Hothead's initial state, it is an item that can be picked up and thrown. It can also be attacked, and if it is attacked by | In a Hothead's initial state, it is an item that can be picked up and thrown. It can also be attacked, and if it is attacked by [[flame]] or [[electric]] attacks (or any attack in ''Ultimate''), it will grow larger. It activates when thrown, and once the Hothead lands on the ground or a platform, it will move along the surface in the direction it was thrown and periodically release sparks, which are almost twice as strong as a smash-thrown Hothead of the same size. While it is travelling, a Hothead can still be hit by attacks and grow larger. | ||
If it is thrown onto solid terrain, the Hothead will cling onto the surface, travelling along the walls or ceilings. However, if it is on soft terrain, the Hothead will fall off of the edge, and continue to fall until it lands again (or falls off the screen). Hotheads eventually disappear in an amount of time inversely proportionate to their size (that is, bigger ones vanish faster). A travelling or thrown Hothead can be [[Reflection|reflected]], which will change its ownership and reverse its direction of travel. | If it is thrown onto solid terrain, the Hothead will cling onto the surface, travelling along the walls or ceilings. However, if it is on soft terrain, the Hothead will fall off of the edge, and continue to fall until it lands again (or falls off the screen). Hotheads eventually disappear in an amount of time inversely proportionate to their size (that is, bigger ones vanish faster). A travelling or thrown Hothead can be [[Reflection|reflected]], which will change its ownership and reverse its direction of travel. |
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