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==Overview== | ==Overview== | ||
When the move is activated, Mega Man calls his robot dog, Rush, to battle. Rush activates a coil that any character can jump on to reach higher areas. After about three seconds, Rush will warp out of the battlefield. Similar to [[Sonic]]'s [[Spring Jump]], characters can bounce on Rush after he is set on the ground, which will launch the character higher than when it is in the air (or when initially used by Mega Man). | When the move is activated, Mega Man calls his robot dog, [[Rush]], to battle. Rush activates a coil that any character can jump on to reach higher areas. After about three seconds, Rush will warp out of the battlefield. Similar to [[Sonic]]'s [[Spring Jump]], characters can bounce on Rush after he is set on the ground, which will launch the character higher than when it is in the air (or when initially used by Mega Man). | ||
Also like Spring Jump, the move allows Mega Man to attack in the air after using it. Mega Man can also use his [[midair jump]] after Rush Coil if he has not done so already. However, the move has more ending lag than Spring Jump, making it less useful for offense. Even so, once Rush is on the ground he can be used for powerful combos, such as hitting an opponent with an up aerial, bouncing off Rush to chase them into the sky and then using another up aerial for a possible KO. | Also like Spring Jump, the move allows Mega Man to attack in the air after using it. Mega Man can also use his [[midair jump]] after Rush Coil if he has not done so already. However, the move has more ending lag than Spring Jump, making it less useful for offense. Even so, once Rush is on the ground he can be used for powerful combos, such as hitting an opponent with an up aerial, bouncing off Rush to chase them into the sky and then using another up aerial for a possible KO. | ||
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# '''Tornado Hold''': Tornado Hold allows Mega Man to place a fan beneath him, which then creates a cyclone that has vertical reach. | # '''Tornado Hold''': Tornado Hold allows Mega Man to place a fan beneath him, which then creates a cyclone that has vertical reach. | ||
#: In {{forwiiu}}, this variation is a [[List of challenges (SSB4-Wii U)|Challenge]] unlock, only obtainable by using Mega Man to clear a [[Master Orders]] ticket. | #: In {{forwiiu}}, this variation is a [[List of challenges (SSB4-Wii U)|Challenge]] unlock, only obtainable by using Mega Man to clear a [[Master Orders]] ticket. | ||
# '''Beat''': When used, Beat will appear instead of Rush and carry Mega Man upward, giving him more horizontal distance, but is slower. It functions similarly to [[Snake]]'s [[Cypher]]. | # '''Beat''': When used, [[Beat]] will appear instead of Rush and carry Mega Man upward, giving him more horizontal distance, but is slower. It functions similarly to [[Snake]]'s [[Cypher]]. | ||
==Origin== | ==Origin== | ||
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The other variation of the move, Tornado Hold, was introduced in ''Mega Man 8'' as the weapon of Tengu Man. Using this weapon, a fan is placed on the ground to create a tornado to trap and possibly damage enemies. Alternatively, the power could be used as a barrier against projectiles or as a boost to access certain areas. Tornado Hold also functioned as Clown Man's weakness, tangling his arms and leaving him vulnerable. | The other variation of the move, Tornado Hold, was introduced in ''Mega Man 8'' as the weapon of Tengu Man. Using this weapon, a fan is placed on the ground to create a tornado to trap and possibly damage enemies. Alternatively, the power could be used as a barrier against projectiles or as a boost to access certain areas. Tornado Hold also functioned as Clown Man's weakness, tangling his arms and leaving him vulnerable. | ||
{{clear}} | |||
==Gallery== | ==Gallery== |
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