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(→Super Smash Bros. Ultimate: Ton of new data) |
(Slight rewrite.) |
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Bayonetta's | '''[[Bayonetta]]'s recovery frames''' are a character exclusive form of landing lag that only she has. When Bayonetta uses [[Witch Twist]], [[Afterburner Kick]], or Downwards Afterburner Kick, she will receive a set number of landing frames upon landing, determined by the combination of the three moves mentioned. Additionally, undergoing aerial landing lag or using an airdodge may increase Bayonetta's recovery frames. | ||
==''[[Super Smash Bros. 4]]''== | ==''In [[Super Smash Bros. 4]]''== | ||
{{Technical data}} | {{Technical data}} | ||
Bayonetta's | {{SSB4|Bayonetta}}'s recovery frames fall into several tiers: 19 frames, 20 frames, 26 frames, 30 frames, 32 frames, 40 frames, and 43 frames. | ||
==''[[Super Smash Bros. Ultimate]]''== | ==''In [[Super Smash Bros. Ultimate]]''== | ||
Bayonetta's | {{SSBU|Bayonetta}}'s recovery frames return in ''Ultimate'', with some changes. The full list of combinations for her recovery frames are below. | ||
{| class="wikitable" | {| class="wikitable" |