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==Revisions== | ==Revisions== | ||
===v2.1=== | ===v2.1=== | ||
*{{buff| | *{{nerf|Dash attack can slip off edges like in ''Melee''.}} | ||
*{{change| | *{{buff|Raptor Boost has a ground to air transition animation similar to [[Flame Choke]], allowing him to grab edges backwards.}} | ||
*{{change|Falcon Dive received physics adjustments to match ''Melee''.}} | |||
*{{change| | *{{change|Falcon Dive's throw animations were touched up.}} | ||
===v2.5b=== | ===v2.5b=== | ||
*{{change|Captain Falcon's hurtboxes adjusted.}} | |||
*{{change|Captain Falcon's dash animation cleaned up.}} | |||
*{{change|Captain Falcon's hurtboxes adjusted}} | *{{change|Captain Falcon's forward roll animation adjusted to be like ''Melee''.}} | ||
*{{change|Captain Falcon's dash animation cleaned up}} | *{{change|Captain Falcon's aerial attack animations cleaned up to match up with ''Melee'' timings.}} | ||
*{{change|Captain Falcon's forward roll animation adjusted to be like Melee}} | *{{buff|Falcon Punch is now reversible.}} | ||
*{{change|Captain Falcon's aerial attack animations cleaned up to match up with Melee timings}} | *{{buff|Falcon Punch's turn occurs slightly later and can be performed up to four times.}} | ||
*{{ | *{{change|Falcon Dive launch fire hit graphical effects restored.}} | ||
===v2.6b=== | ===v2.6b=== | ||
*{{buff|Initial dash animation length increased by 1 frame to match ''Melee'', improving moonwalk distance slightly.}} | |||
*{{nerf|Turn grab animation is longer to match other turn grabs.}} | |||
*{{buff|Initial dash animation length increased by 1 frame to match ''Melee'', improving moonwalk distance slightly}} | *{{bugfix|Fixed a bug on his Ledge Rolls that caused them to not free up the edge until the animations completely ended.}} | ||
*{{nerf|Turn grab animation is longer to match other turn grabs}} | *{{change|Falcon Punch additional turns can be prevented by holding B.}} | ||
*{{bugfix|Fixed a bug on his Ledge Rolls that caused them to not free up the edge until the animations completely ended}} | *{{buff|Aerial Raptor Boost trigger box adjusted so that the hit connects more reliably once triggered.}} | ||
*{{change| | *{{buff|Aerial Raptor Boost now spikes.}} | ||
===v3.0=== | ===v3.0=== | ||
*{{buff| | *{{buff|Aerial Raptor Boost landing lag slightly reduced if it connects with an opponent, now is the same for when Raptor Boost whiffs or hits.}} | ||
*{{buff|Falcon Kick is now B-reversible}} | *{{buff|Falcon Kick is now B-reversible.}} | ||
*{{nerf|Grounded Falcon Kick | *{{nerf|Grounded Falcon Kick has slightly more ending lag.}} | ||
===v3.01=== | ===v3.01=== | ||
*{{buff|Forward-Throw and Up-Throw have had their hitlag decreased}} | *{{buff|Forward-Throw and Up-Throw have had their hitlag decreased.}} | ||
*{{buff|Falcon Punch hitlag decreased}} | *{{buff|Falcon Punch hitlag decreased.}} | ||
===v3.5=== | ===v3.5=== | ||
*{{buff|Up smash's IASA frames decreased by one frame.}} | *{{buff|Up smash's IASA frames decreased by one frame.}} | ||
*{{nerf|Grounded Raptor Boost now requires the player to hold the reverse direction for Captain Falcon to grab the ledge after going offstage with it.}} | |||
*{{nerf|Aerial Raptor Boost knockback reduced slightly.}} | |||
*{{buff|Falcon Kick's recovery frames from ground to air reduced to special landing rather than hard landing.}} | *{{buff|Falcon Kick's recovery frames from ground to air reduced to special landing rather than hard landing.}} | ||
*{{change|Falcon Kick knockback adjusted for its later hitboxes.}} | *{{change|Falcon Kick knockback adjusted for its later hitboxes.}} | ||
*{{change|Falcon Dive knockback adjusted to use set character momentum instead of set knockback per character.}} | *{{change|Falcon Dive knockback adjusted to use set character momentum instead of set knockback per character.}} |
edits