Event 10: All-Star Match 1: Difference between revisions

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|availability = [[Starter]]
|availability = [[Starter]]
}}{{for|other similarly named event matches|All-Star Battle (disambiguation)}}
}}{{for|other similarly named event matches|All-Star Battle (disambiguation)}}
'''[[All-Star Match]] 1''' ({{ja|オールスター戦1|Ōrusutā Sen Ichi}}, ''All-Star Battle 1'') is the 10th [[event match]] of the 51 event matches in ''[[Super Smash Bros. Melee]]''. As an available character of their choice, the player must play through five matches in succession and defeat five opponents, all within a time limit of
'''[[All-Star Match]] 1''' ({{ja|オールスター戦1|Ōrusutā Sen Ichi}}, ''All-Star Battle 1'') is the 10th [[event match]] of the 51 event matches in ''[[Super Smash Bros. Melee]]''. As an available character of their choice, the player must play through five matches in succession and defeat five opponents, all within a time limit of four minutes. Each battle is a one-on-one match against a [[starter character]] from the ''{{uv|Mario}}'' universe and its spin-offs ({{uv|Donkey Kong}} and {{uv|Yoshi}}). Each match takes place on a different ''Mario'' series stage. Opponents start with 1 [[stock]] each, while the player starts with two stocks. As is the case in [[All-Star Mode]], the player's stock and [[damage]] percentage persist between matches. Icons representing the player's upcoming opponents and the order in which they appear are visible in the top left corner of the screen. Each stage transition occurs with a slow fade to black while the next stage loads.
four minutes. Each battle is a one-on-one match against a [[starter character]] from the ''{{uv|Mario}}'' universe and its spin-offs ({{uv|Donkey Kong}} and {{uv|Yoshi}}). Each match takes place on a different Mario series stage, the final one being [[Rainbow Cruise]]. Each opponent starts with 1 [[stock]], while the player starts with two stocks. As is the case in [[All-Star Mode]], the player's stock and [[damage]] percentage carry between matches, and icons representing the player's upcoming opponents & the order in which they will be faced appear in the top left corner of the screen. Each stage switch occurs with a slow fade to black while the next stage loads.


{{Event Melee}}
{{Event Melee}}
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