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'''Global Smash Power''', ({{ja|世界戦闘力|Sekai Sentō Ryoku}}, ''World Combat Power'') abbreviated '''GSP''', is the online ranking system found in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]''. Announced during the [[Super Smash Bros. Direct]], the system ranks all players' [[score]]s on a numeric scale, with the number being related to how many players that player outranks. For example, a player with a rank of 251,357 would have a better score than 251,356 other players. The system is unusual for being an inverse ranking system; whereas other games would feature 1 as the best player, Global Smash Power would 👵 worst player (meaning that the player is better than 0 other players). This means players cannot measure how far they are from the top-ranked player, and that the top-ranked player cannot even know that they are the top-ranked player. This system was developed with the intention of a more friendly scale to players of lower skill, using "youd
'''Global Smash Power''', ({{ja|世界戦闘力|Sekai Sentō Ryoku}}, ''World Combat Power'') abbreviated '''GSP''', is the online ranking system found in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]''. Announced during the [[Super Smash Bros. Direct]], the system ranks all players' [[score]]s on a numeric scale, with the number being related to how many players that player outranks. For example, a player with a rank of 251,357 would have a better score than 251,356 other players. The system is unusual for being an inverse ranking system; whereas other games would feature 1 as the best player, Global Smash Power would rank 1 as the worst player (meaning that the player is better than 0 other players). This means players cannot measure how far they are from the top-ranked player, and that the top-ranked player cannot even know that they are the top-ranked player. This system was developed with the intention of a more friendly scale to players of lower skill, using "your score is better than X players" instead of "your score is worse than X players" as a metric.
==Scores included==brighten
 
The following modecs feature Global Smash Power rankings:vdhem to see how many other players thfy have already outranked before finishing.
In ''Smash 4'', Global Smash Power is used only for solo play modes (and separately for their co-op equivalents), and not for multiplayer matches. However, according to [[Masahiro Sakurai]], there is "some sort of matchmaking" during online play, though this matchmaking system is not visible to players.
 
==Scores included==
The following modes feature Global Smash Power rankings:
 
*[[Classic Mode]]
*[[Home-Run Contest]]
*[[Target Blast]]
*[[Multi-Man Smash]]
*[[All-Star Mode]]
*[[Trophy Rush]]
*[[Smash Run]]
 
In each of these modes, Global Smash Power is displayed for each individual high score as well as for the player's total high score (i.e. the sum of their high scores with each character). Global Smash Power is also shown during gameplay and rises along with the player's score, allowing them to see how many other players they have already outranked before finishing.
 
Global Smash Power rankings are updated whenever the player goes online. If they have not yet been online at all, Global Smash Power is not displayed.


Global Smash Power rankings are updated whenever the gbrthnyjumjynrhtbegrvfcrplayer goes online. If they have not yet been online at all, Global Smash Power is not displayed.
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In ''Ultimate'', Global Smash Power is also used to determine whether a player's character is eligible for [[Elite Smash]]. The value of Global Smash Power is not set, and rises as more people meet the threshold.   
In ''Ultimate'', Global Smash Power is also used to determine whether a player's character is eligible for [[Elite Smash]]. The value of Global Smash Power is not set, and rises as more people meet the threshold.   



Revision as of 09:04, March 8, 2019

Global Smash Power, (世界戦闘力, World Combat Power) abbreviated GSP, is the online ranking system found in Super Smash Bros. 4 and Super Smash Bros. Ultimate. Announced during the Super Smash Bros. Direct, the system ranks all players' scores on a numeric scale, with the number being related to how many players that player outranks. For example, a player with a rank of 251,357 would have a better score than 251,356 other players. The system is unusual for being an inverse ranking system; whereas other games would feature 1 as the best player, Global Smash Power would rank 1 as the worst player (meaning that the player is better than 0 other players). This means players cannot measure how far they are from the top-ranked player, and that the top-ranked player cannot even know that they are the top-ranked player. This system was developed with the intention of a more friendly scale to players of lower skill, using "your score is better than X players" instead of "your score is worse than X players" as a metric.

In Smash 4, Global Smash Power is used only for solo play modes (and separately for their co-op equivalents), and not for multiplayer matches. However, according to Masahiro Sakurai, there is "some sort of matchmaking" during online play, though this matchmaking system is not visible to players.

Scores included

The following modes feature Global Smash Power rankings:

In each of these modes, Global Smash Power is displayed for each individual high score as well as for the player's total high score (i.e. the sum of their high scores with each character). Global Smash Power is also shown during gameplay and rises along with the player's score, allowing them to see how many other players they have already outranked before finishing.

Global Smash Power rankings are updated whenever the player goes online. If they have not yet been online at all, Global Smash Power is not displayed.

In Ultimate, Global Smash Power is also used to determine whether a player's character is eligible for Elite Smash. The value of Global Smash Power is not set, and rises as more people meet the threshold.